How does a custom game engine work? // Code Walkthrough
big nerd explains his C++ game engine and says "um" a lot.
SEE THE MAIN VIDEO: https://www.youtube.com/watch?v=ZcjKWbjZi-Y&t=300s
TWITTER: https://twitter.com/jdah__
PATREON: https://www.patreon.com/jdah
GITHUB: https://github.com/jdah
EDITOR: NeoVim
VIMRC: https://gist.github.com/jdah/4....b4d98c2ced36eb07b017
THEME: gruvbox
RESOURCES:
http://cppreference.com/
http://learnopengl.com
http://opengl-tutorial.org
http://shadertoy.com
http://stackoverflow.com
0:00 Intro
1:35 Globals
7:22 Project Structure
8:35 Components and Managers
18:35 Usage Demo
23:13 Events
26:15 Level Data
27:20 Renderer
31:56 Resource Management
39:30 Palettization/Compositing
44:00 UI
45:44 Memory Allocation
49:00 Utils
51:00 Outro