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I built my own 3D Game Engine with Open-Source Tools

0 Views· 24/11/24
Andreas Straus
Andreas Straus
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Fine, ill do it myself - Over the past few months, I've been working on my own 3d game engine in C++. With the goal to build my own 3D Boomer Shooters but with modern 3D graphics APIs. In today's episode I walk through how it all works, and how I've used open-source tools to make it happen. Please enjoy!

Links for Everything

► Tiled Editor - https://www.mapeditor.org/
► Learn OpenGL - https://learnopengl.com/
► GLM - https://github.com/g-truc/glm
► RenderDoc - https://renderdoc.org/
► TMXLite - https://github.com/fallahn/tmxlite
► FPS Gun Sprite - https://rekkimaru.itch.io/fps-gun-sprites
► SDL - https://www.libsdl.org/
► OpenGL - https://www.opengl.org/
https://www.youtube.com/watch?v=yJXuvK_eLrQ

TimeStamps:

00:00 - 02:45 - Intro
02:46 - 03:45 - Sponsor
03:46 - 15:00 - All about my custom 3d Engine

Social Media Links :

► X : https://x.com/ModernVintageG
► Threads : https://threads.net/ModernVintageGamer
► Facebook : https://www.facebook.com/ModernVintageGamer
► IG : https://www.instagram.com/modernvintagegamer/
► BandCamp : https://modernvintagegamer.bandcamp.com/

#Gamedev #3dEngine

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