I Created My Own Custom 3D Graphics Engine
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I programmed my own 3D game engine from scratch.
How does a 3D graphics engine work? What is the graphics pipeline? I built a custom 3D graphics engine from nothing using DirectX 11 that is capable of rendering any arbitrary 3D model taken from an OBJ file. I also write several shaders, programs used to turn vertex data into something that can be seen, to give textures and shadows to the rendered triangles in the models. A work around to not being able to render objects in 2D was created. The creted 3D engine is used to create my own 3D shooter.
Play Typing Simulator 3D: https://inkbox-software.itch.io/typingsim3d
Join the Inkbox Athenaeum Discord: https://discord.gg/n6CacU3S
Typing Simulator 3D official trailer:
Sources:
Rastertek tutorials: https://www.rastertek.com/tutindex.html
World Karate Championship: https://www.youtube.com/watch?v=3BMfS10MhRw
Creating a cube in unreal engine: https://www.youtube.com/watch?v=wTT9dOpy14k
3D Models Sources:
Japanese teapot: https://sketchfab.com/3d-model....s/japanese-teapot-ff
Keyboard: https://sketchfab.com/3d-model....s/keyboard-low-qualt
Cheese wedge: (https://skfb.ly/6TFqB) by CzernO is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
Low Polly Sun Glasses: (https://sketchfab.com/3d-model....s/low-polly-sun-glas by Luke_Swag_Walker
Low Poly Camera
https://sketchfab.com/3d-model....s/1990s-low-poly-cam
Music credits:
A Crime In Progress
by John Bartmann from Free Music Archive
Liscense: CC BY-SA
This video was sponsored by Brilliant