I Remade Final Fantasy Tactics In Godot
Final Fantasy tactics is getting a remake and I thought I’d have a go at trying to recreate the game in the Godot game engine. By far the most difficult part so was recreating the movement. In final fantasy tactics the characters move in a way where they don’t turn until they’re aligned with their destination. Called Manhattan distance. This movement is trivial to create in 2d but in 3d it posed a bit more of a challenge.
What I eventually realized was that it was much faster and more efficient to exclude diagonal points from the initial calculations to begin with. My next step was to provide a slight movement cost reduction to either the x or z axis. Which allowed for the traditional Manhattan path finding appearance. Now I only have to recreate a robust Job system, combat, turn management and an Enemy AI.
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