Latest videos
LimboAI is a GDExtension for the Godot 4.x game engine that adds behaviour trees and state machines (commonly used to implement AI and game logic) to the engine.
*GFS Link* : https://gamefromscratch.com/limboai-for-godot-4-x/
*Godot Bundle Link* : https://gumroad.com/a/704515091/dwibjc
MAKE SURE YOU USE THE CODE SN40 at checkout for $40 off!!!
Other Bundles:
*Unity SpaceNova Bundle (Use Code SN70)* - https://gumroad.com/a/704515091/jcjgk
*Unity StarNova Bundle (Use Code SN40)* - https://gumroad.com/a/704515091/blhcn
*Unreal Engine SpaceNova Bundle (Use Code SN70)* - https://gumroad.com/a/704515091/jcjgk
*Unreal Engine StarNova Bundle (Use Code SN40)
https://gumroad.com/a/704515091/rpmmp
Using the above links helps support GFS (and thanks so much if you do!)
Guides to Import/Export Assets Between Engines
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*New Unreal to Godot Convertor*
https://gamefromscratch.com/un....real-to-godot-amazin
*Is It Legal to Use Unreal Engine Assets in Unity or Godot and Vice Versa:*
https://gamefromscratch.com/us....ing-asset-store-asse
*Unreal to Godot, Blender or Unity:*
https://gamefromscratch.com/ex....porting-from-unreal-
*Moving From and To Unity in Minutes*
https://gamefromscratch.com/mo....ving-from-and-to-the
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
*BlueSky*: https://bsky.app/profile/gamef....romscratch.bsky.soci
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Bevy is the most popular Rust-powered game framework that is ECS driven and data oriented but lacks an editor.
Godot is the most popular open-source game engine with a robust game editor. So, what happens if we bring these two popular open-source game engines together?
Does merging them together... Rust + ECS and Godot Tools make a winning combination? In this video we look at two open-source projects that make this possible.
*Links*
https://gamefromscratch.com/be....vy-ecs-in-godot-engi
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
*BlueSky* : https://bsky.app/profile/gamef....romscratch.bsky.soci
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Turnabout Jazz Soul - Track 8 - Godot - The Fragrance of Dark Coffee
Bon j'ai essayé de créer un jeu mais j'ai eu quelques galères, voici ce qu'il s'est passé.
Chapters to navigate around any video from this new series:
00:00 This Part Goal
00:26 From last Part
00:35 Small Bug Fix Mouse Input
02:15 Adding Selection Manager Object
03:10 Adding our Dragbox UI Node
04:00 Adjusting NinePatchRect Regions
05:30 Adding to Our Main Scene
05:55 The Selection Manager Code
08:00 RtsPlayer Function Recap
08:45 The Player Dragbox Code
14:37 Additional Tweaks
15:11 Outro
Link to the main google drive folder : https://drive.google.com/drive..../folders/1ThNZwEk58w
Link to the google drive Rts series assets : https://drive.google.com/drive..../folders/1ZgpVOivLqo
Link to google drive Rts series source project files for members (see the post for the passwords in the member section of the channel community posts) : https://drive.google.com/drive..../folders/1m44HilpZTs
-
The new revised Rts series is finally here, starting again from scratch, we will be building an Rts from the ground up using only Godot and Gdscript, our goal is to build a minimal viable product similar to a traditional Rts in 3D, we will be keeping it as simple as possible and building each feature as we move forward, the previous series are now deemed as experimental and this one will be the complete series, all tutorials will be updated to Godot 4.5+,
Different from the previous attempt, this series will have a much higher quality and continuity than the previous series, we will also be revising and refining some of the things we already developed in the previous series, all one step at a time, let's complete an Rts prototype!
Resource assets for the project will be for free on the google drive link (see channel community posts), and for members will be available the Godot source project,
Interested in making physical games with Godot? In this lightning talk, Tyler and Annalivia discuss making SUPER ULTRA RACING XTREME, an arcade racing table, for the San Fransisco Museum of Modern Art. We'll break down the technical setup of the arcade table and its Godot integration, as well as the challenges of developing games for institutions and permanent display.
Two open source game development powerhouses join forces here... the Godot Game Engine and GB Studio game engine, combined... gives you GodotBoy! GodotBoy enables you to take your GameBoy/GameBoy Color game ROMs created in GB Studio and use them in the Godot game engine. Most importantly, GodotBoy enable you to build your game for any platform that Godot supports.
*Key Links*
https://gamefromscratch.com/go....dotboy-godot-gb-stud
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
*BlueSky*: https://bsky.app/profile/gamef....romscratch.bsky.soci
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My Game Development Courses:
Godot 4 Fast Lane: Game Development for Absolute Beginners: https://www.udemy.com/course/g....odot-4-fast-lane/?co
How To Create Games In Godot - No Experience Needed!: https://www.udemy.com/course/h....ow-to-create-games-i
How To Create Complete A Godot Game - Full Course!: https://www.udemy.com/course/h....ow-to-create-games-w
Unity And C# Full Course: Make a Complete 2D RPG Game: https://www.udemy.com/course/l....earn-to-create-a-2d-
-------------------------------------------
Join this channel to get access to perks:
https://www.youtube.com/channe....l/UCK7nhJBW05-tCmbmv
📡CONTACT📬
Job offers, YouTube collaborations, etcetera:
➤✉️Email: [email protected]
➤🔵LinkedIn: https://www.linkedin.com/in/marco-paoletta/
▶️PLAYLISTS🎥
Godot: Full Courses: https://youtube.com/playlist?list=PLX91FzZ_h1OBryEAM9VnznwA8hSAENeD1&si=BaYpk-KKDhY-asaP
Godot: Tutorials: https://www.youtube.com/playli....st?list=PLX91FzZ_h1O
Godot: Addons: https://www.youtube.com/playli....st?list=PLX91FzZ_h1O
Godot: Tips & Discussions: https://www.youtube.com/playli....st?list=PLX91FzZ_h1O
Godot: Best Games: https://www.youtube.com/playli....st?list=PLX91FzZ_h1O
Godot: Godot: How To Make Games In Mobile: https://www.youtube.com/playli....st?list=PLX91FzZ_h1O
Game Dev.: Advises: https://www.youtube.com/playli....st?list=PLX91FzZ_h1O
Game Dev.: Job & Money: https://www.youtube.com/playli....st?list=PLX91FzZ_h1O
Unity: Tutorials: https://www.youtube.com/playli....st?list=PLX91FzZ_h1O
🎮MY GAMES🕹️
➤Match 3 Pass: https://play.google.com/store/apps/details?id=com.LettaCorporation.Match3Pass&hl=en&gl=US
➤Shake It and Find It: https://play.google.com/store/apps/details?id=com.LettaCorporation.ShakeItandFindIt&hl=es_419&gl=US
➤Circle Combat: https://play.google.com/store/apps/details?id=com.LettaCorporation.CircleCombat&hl=es_AR&gl=US
➤World Cup Collector: https://play.google.com/store/....apps/details?id=com.
➤Swipe Never Stop: https://play.google.com/store/....apps/details?id=com.
➤Protect the UFO: https://play.google.com/store/....apps/details?id=com.
🎵MUSIC🎶
➤Song: Tokyo Music Walker - Way Home
License: Creative Commons (CC BY 3.0) https://creativecommons.org/licenses/by/3.0
https://www.youtube.com/channe....l/UC3lLfvhpPGtwd5qD2
Music powered by BreakingCopyright: https://breakingcopyright.com
➤Patrick Patrikios
https://www.youtube.com/watch?v=XO3WVCcGKzA
➤Alva Majo channel theme
https://www.youtube.com/watch?v=qtSByF6qxik
➤Music: Evan King - CHIPTUNE ♫ 20XX
https://www.youtube.com/ContextSensitive
https://contextsensitive.bandcamp.com/
➤Zelda II The Adventure of Link Town Theme Orches
https://youtu.be/h5fA4Iyp7uA?si=7pX2N-CixnYRgc04
➤Haters Gonna Hate - smol edition
(Cannot find the link, if you have it please share it with me by Discord. The link is above)
It seems that this is the end of the description. If you liked the video, consider subscribing so that YouTube notifies you when I upload new useful content :)
Have a nice day!
In questo video ti guiderò passo passo nella creazione di un gioco 3D con Godot Engine, esploreremo insieme i concetti fondamentali, dalla grafica al gameplay fino all’export su diverse piattaforme!
Se sei pronto a diventare un game developer, inizia subito e costruisci con me il tuo primo gioco! 😊
👩🏻💻 Diventa Web Developer con Epicode!
https://epicode.com/it/landing-web-developer-a/?utm_source=youtube&utm_medium=video&utm_campaign=pitone
🔖 Acquista il mio corso Python per Principianti a Prezzo Scontato!
https://www.pitoneprogrammatore.com/
📂 Cartella assets utilizzata nel video:
https://drive.google.com/drive..../folders/1mOs02w_7JT
🎮 Videotutorial Godot 2D:
https://youtu.be/06J0axFWEXU
📚 Asset pack originale - Chicken Escape by Styloo:
https://styloo.itch.io/chicken
SUSCRIBETE!!
Este video es el primero de una serie de varios en los que vamos a hacer un juego 2D en godot de forma guiada
assets:
Personaje: https://aamatniekss.itch.io/fa....ntasy-knight-free-pi
Lo voy a usar para los fondos: https://brullov.itch.io/oak-woods
SOLO HAY QUE DESCOMPRIMIR Y ARRASTRAR LAS CARPETAS AL DIRECTORIO DEL PROYECTO
Capítulos:
00:00 Introducción básica a Godot
00:55 Creando escenas y añadiendo nodos
04:47 Explicando código básico de CharacterBody2D en Godot
07:48 Inputs personalizados en Godot
In this devlog, I highlight the progress on my 2.5D platformer, moving from a basic prototype to a polished setup with parallax backgrounds and a new combat system. Discovering State Machines transformed my development process, and I’ll share how I implemented it and why it’s crucial for any Godot beginner. Stay tuned for more updates and tutorials!
State Machine tutorial #1: https://youtu.be/oqFbZoA2lnU?si=pUyeIqBc0arEPnm_
State Machine tutorial #2: https://youtu.be/bNdFXooM1MQ?si=8ybmDGeA_BPJnfU3
00:00 - Intro
00:52 - The gamedev struggle
02:02 - The State Machine
04:07 - My game's progress
10:46 - State Machine Implementation
15:29 - Outro
Become a Chappie get access to perks:
https://www.youtube.com/channe....l/UCKHUxG1Ac4P19LKns
Join us on discord: https://discord.com/invite/4DMnyEDrTC
Qué es una máquina de estados y Cómo crear una máquina de estados finitos reutilizable en Godot 4
Este es un tutorial de máquinas de estados en Godot desde cero para principiantes.
¿Por qué necesitas usar una máquina de estados en tu juego?
¿Qué es una máquina de estados en videojuegos? ¿Pára que sirve una máquina de estados finitos? ¿Cómo funciona una máquina de estados?
¿Qué significa máquina de estados finitos?
Estas son algunas de las preguntas que trato de responder en este video! Espero conseguirlo.
Antes de desarrollar una máquina de estados, es importante saber para qué sirve. Por eso, en el video empiezo mostrando como desarrollar el controlador de un personaje SIN usar una máquina de estados, para que veas el tipo de problemas que puedes encontrar.
Despues, modificamos ese código para hacer una máquina de estados básica. Y a partir de ahí, empezamos a hacer mejoras hasta hacer una máquina de estados reutilizable, creando un componente que puedes utilizar para controlar cualquier tipo de nodo.
0:00 Introducción
1:18 ¿Qué es un patrón?
1:53 Preparando el ejemplo
2:51 Ejemplo SIN máquina de estados
5:22 ¿Por qué necesito una máquina de estados?
6:16 ¿Para qué sirve una máquina de estados?
6:44 ¿Qué es una máquina de estados?
7:31 Crear Máquina de estados básica
8:50 Programar las acciones
9:33 Añadir un nuevo estado
10:47 Separar los estados y las acciones
11:04 Problemas de esta máquina
11:49 Crear Máquina de estados avanzada
15:54 Testeando la máquina
16:35 Crear componente para reutilizarla
17:02 Crear los estados personalizados
19:46 Probando la máquina
20:31 La máquina completa
20:54 Trucos y mejoras
24:17 Herencia y Máquinas jerárquicas
26:42 Todo son máquinas de estados
------
▶▶ Bibliografía y referencias: ◀◀
* Descarga el código del proyecto:
https://github.com/findemor/fi....ndemor-youtube-ejemp
* Código de Celeste:
https://github.com/NoelFB/Cele....ste/tree/master/Sour
* Cómo Aprender a Programar desde CERO con GDScript y Godot para videojuegos
https://youtu.be/fQf_ocKIHWM
----------------------------------------------------
Si quieres, puedes suscribirte a mi canal, o incluso seguirme en otras redes:
➤ Twitter: https://twitter.com/findemor
➤ Instagram: https://www.instagram.com/findemor.es
➤ Blog: https://blog.findemor.es
----------------------------------------------------
#godot #gamedev #indiedev
Apprendre GDScript - Godot Tutorial
🚀 Tu veux apprendre GDScript et créer ton premier jeu avec Godot ? 🎮 Pas de panique ! Ce tutoriel Godot est conçu spécialement pour les débutants.
✅ Pas besoin d’expérience en programmation, on apprend tout pas à pas.
✅ Les bases de GDScript expliquées simplement, sans prise de tête.
✅ Un apprentissage clair et progressif pour t’aider à bien démarrer.
📢 Godot est un moteur de jeu puissant et gratuit, et avec ce tuto, tu vas rapidement comprendre comment coder en GDScript et commencer à créer tes propres jeux ! 🚀🎮
▬▬▬▬▬▬▬▬▬▬▬ VIDÉOS ASSOCIÉES ▬▬▬▬▬▬▬▬▬▬▬
► https://www.youtube.com/playli....st?list=PLUIPH7MJE7X
▬▬▬▬▬▬▬▬▬▬▬ LIENS ▬▬▬▬▬▬▬▬▬▬▬
► https://discord.com/invite/jPVU7Nyzmt
▬▬▬▬▬▬▬▬▬▬▬ CHAPITRES DE CETTE VIDÉO ▬▬▬▬▬▬▬▬▬▬▬
00:00 Introduction
00:43 C'est quoi un script ?
09:58 Les variables
14:37 Les conditions
24:08 Les boucles
30:05 Les inputs
34:37 Les fonctions
40:32 Manipuler les noeuds
46:20 Les signaux
54:54 Les classes et l'héritage
01:00:47 Les getters et les setters
01:03:48 Les arrays et les dictionnaires
01:10:22 Les enums et le match
01:15:37 Conclusion
Model: https://sketchfab.com/3d-model....s/prototipo-speciale
vehicle.gd
______________________________
extends VehicleBody3D
@export var power := 80.0
@export var brake_force := 10.0
@export var steer_max_angles := 50.0
@export var steer_speed := 1.0
func _physics_process(delta):
engine_force = power if Input.is_action_pressed(&"ui_up") else 0.0
brake = brake_force if Input.is_action_pressed(&"ui_down") else 0.0
steering = move_toward(
steering,
Input.get_axis(&"ui_right", &"ui_left") * deg_to_rad(steer_max_angles),
steer_speed * delta)
______________________________
#godot #gamedev #gdscript #gametutorial #godotengine
Udemy Course:https://www.udemy.com/course/i....ntro-to-godot/?coupo
Itch io Asset Pack : https://jackie-codes.itch.io/paradise-asset-pack
Github : https://github.com/anonomity/Godot4Tilemaps
Support the Chanel
Patreon: https://www.patreon.com/jackiecodes
Links
Itch: https://jackie-codes.itch.io/
Twitch: https://www.twitch.tv/jackie_codes
Twitter: https://twitter.com/jackie_codes
Discord: https://discord.gg/kQvV9cG89r
website: jackie.codes
Equipment:
Drawing Pad: https://amzn.to/3VZ9RGn
Webcam: https://amzn.to/3ILykvE
Microphone: https://amzn.to/3QxOWJw
Monitor: https://amzn.to/3WdtVF0
Mouse: https://amzn.to/3QA2QuC
00:00 How I use Scene Tiles
1:22 How to setup
2:31 How to Use in the Script
6:35 Be careful When using Scene Tiles
Fala pessoal!
Hoje com um vídeo um pouco diferente, depois da polêmica sobre Godot e Redot, muita gente chegou no canal, e talvez até mesmo com a dúvida: Será que vale a pena usar a Godot? Ou quais as vantagens de usar a Godot?
Por isso, resolvi trazer cinco motivos para discutirmos, se vale ou não pena usar a godot em 2024
Então, já deixa o like, aquele comentário e, se puder e quiser, compartilha com o pessoal.
Vamos lá!!!
Minhas redes sociais
https://www.instagram.com/clecioespindola/
https://github.com/clecioespin....dola/godotPlatformer
Discord: clecioespindola 7294
APOIE NOSSO CANAL
https://www.paypal.com/donate/....?hosted_button_id=N9
https://livepix.gg/clecioespindola
Chave PIX: [email protected]
#criacaodejogos #crieseujogo #tutorialgodot #godot
Basic FPS Controller Code: https://pastebin.com/yJwwpkCu
Shikashi's Fantasy icons Pack: https://cheekyinkling.itch.io/....shikashis-fantasy-ic
Follow along as I code the structure of an RPG type inventory system in Godot 4.
=== Intro / Setup ===
0:00 Intro
0:45 Project Setup
=== Resource Data Structure ===
2:50 Item Data Resource
4:27 Slot Data Resource
5:38 Inventory Data Resource
6:22 Creating a Test Inventory
=== Inventory UI ===
9:07 Slot UI Scene
10:46 Inventory UI Scene
11:47 Inventory Interface
13:12 Populating the Item Grid
15:29 Setting Slot Data
18:02 Quantity Bugfix
19:34 Link Player Inventory Data to Interface
21:24 Toggle Inventory Interface Visibility
=== UI Input ===
23:05 Slot Clicked Signal
25:38 Inventory Interact Signal
27:00 Grab Slot Data
28:35 Update Grabbed Slot Display
30:28 Inventory Updated Signal
31:40 Drop Slot Data
33:41 Fully Merge Slot Data
36:24 Drop Single Slot Data
=== Chest / External Inventory ===
39:22 Interact With Chest
42:12 Link Chest Inventory Data to Interface
44:50 Display External Inventory
46:43 Clear External Inventory
=== Picking Up / Dropping Items ===
48:48 Pick Up Scene
50:59 Pick Up Script
52:25 Picking Up a Slot Data
53:52 Merging Pick Ups
54:56 Drop Slot Data Signal
56:14 Instancing a Dropped Pick Up
57:13 Misc Drop Item Fixes
58:41 Dropping a Single From Multiple
59:31 Drop When Toggling Inventory
=== Simple Consumable Item Example ===
1:00:20 Item Data Consumable
1:02:22 Use Item Slot Function
1:04:24 Heal Function
=== Hotbar ===
1:06:53 Hot Bar Inventory Scene
1:07:44 Populating the Hotbar
1:09:53 Using the Hotbar
=== Basic Equipment Slot Example ===
1:11:20 Item Data Equip
1:12:41 Inventory Data Equip
1:14:13 Equipment Slot UI
=== Misc / Outro ===
1:15:38 Chest Bugfix
1:17:17 Outro
Hello Godotneers! When you are creating game in Godot, it is often hard to decide how to structure all your nodes and scenes. Which nodes should go into which scene? Which nodes should talk to each other and when? This video explores ways in which you can create self-contained components in Godot and shows techniques that allow components to access other components and communicate with them while still keeping them usable independently.
Contents
===========
00:00 Introduction
01:07 The setup
06:00 Defining components
08:19 Creating components at runtime
10:46 Signals
13:35 Detection with Areas
19:31 Contracts
24:22 Re-use of components
31:12 Detection with slide collisions
35:25 Groups as classifier
41:17 Combining components
47:45 Autoloads
51:53 Custom signals
53:40 Signal relays
58:48 Component access with groups
1:03:05 Call propagation
1:06:22 Configurable node paths
1:10:01 Conclusion
Useful links
===========
Godot Signals - https://docs.godotengine.org/e....n/stable/getting_sta
Godot Physics Introduction - https://docs.godotengine.org/e....n/stable/tutorials/p
Godot Areas - https://docs.godotengine.org/e....n/stable/tutorials/p
Godot Groups - https://docs.godotengine.org/e....n/stable/tutorials/s
Godot Autoloads - https://docs.godotengine.org/e....n/stable/tutorials/s
Add Checkpoints to your Godot 4.4 Game
[Free Assets] To Follow the Tutorial ► https://www.patreon.com/posts/....checkpoint-in-4-1358
[Project Files] ► https://www.patreon.com/posts/....checkpoint-in-4-1358
Follow me here:
• Patreon ► https://www.patreon.com/mostlymadproductions
• Itch.io ► https://mostlymadproductions.itch.io/
• OTHER Channel ► https://www.youtube.com/@VylanYT
Chapters:
0:00 Creating Global Script
0:35 Coding Global Script
1:00 Set-Up Checkpoint Scene
1:40 Coding Checkpoint
2:28 Make the Player Spawn at the Checkpoint
2:41 Loading Level Tip
In this Tutorial you will learn how to add checkpoints into any of your Godot Game Engine Version 4.4 Games. Additionally you will also learn about Global / Autoload scripts.
Tags: Godot, Godot 4, Godot 4.4, Godot 4 tutorial, Godot Engine, Godot tutorial, GDScript, Godot autoload, Godot global script, Godot scripting, Godot singletons, gamedev, game development, game programming, indie game, indie dev, programming tutorial, coding tutorial, checkpoint, checkpoint system, respawn, respawn points, save point, save system, save and load, game progress, 2D platformer, platformer, 2D game, platformer game, game mechanic, game design, tutorial, beginner
As Thanks, Enjoy this Steam Key for Vylan!
EPLVV-A8W4T-Z88Z5