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Turnabout Jazz Soul - Track 8 - Godot - The Fragrance of Dark Coffee
Qué es una máquina de estados y Cómo crear una máquina de estados finitos reutilizable en Godot 4
Este es un tutorial de máquinas de estados en Godot desde cero para principiantes.
¿Por qué necesitas usar una máquina de estados en tu juego?
¿Qué es una máquina de estados en videojuegos? ¿Pára que sirve una máquina de estados finitos? ¿Cómo funciona una máquina de estados?
¿Qué significa máquina de estados finitos?
Estas son algunas de las preguntas que trato de responder en este video! Espero conseguirlo.
Antes de desarrollar una máquina de estados, es importante saber para qué sirve. Por eso, en el video empiezo mostrando como desarrollar el controlador de un personaje SIN usar una máquina de estados, para que veas el tipo de problemas que puedes encontrar.
Despues, modificamos ese código para hacer una máquina de estados básica. Y a partir de ahí, empezamos a hacer mejoras hasta hacer una máquina de estados reutilizable, creando un componente que puedes utilizar para controlar cualquier tipo de nodo.
0:00 Introducción
1:18 ¿Qué es un patrón?
1:53 Preparando el ejemplo
2:51 Ejemplo SIN máquina de estados
5:22 ¿Por qué necesito una máquina de estados?
6:16 ¿Para qué sirve una máquina de estados?
6:44 ¿Qué es una máquina de estados?
7:31 Crear Máquina de estados básica
8:50 Programar las acciones
9:33 Añadir un nuevo estado
10:47 Separar los estados y las acciones
11:04 Problemas de esta máquina
11:49 Crear Máquina de estados avanzada
15:54 Testeando la máquina
16:35 Crear componente para reutilizarla
17:02 Crear los estados personalizados
19:46 Probando la máquina
20:31 La máquina completa
20:54 Trucos y mejoras
24:17 Herencia y Máquinas jerárquicas
26:42 Todo son máquinas de estados
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▶▶ Bibliografía y referencias: ◀◀
* Descarga el código del proyecto:
https://github.com/findemor/fi....ndemor-youtube-ejemp
* Código de Celeste:
https://github.com/NoelFB/Cele....ste/tree/master/Sour
* Cómo Aprender a Programar desde CERO con GDScript y Godot para videojuegos
https://youtu.be/fQf_ocKIHWM
----------------------------------------------------
Si quieres, puedes suscribirte a mi canal, o incluso seguirme en otras redes:
➤ Twitter: https://twitter.com/findemor
➤ Instagram: https://www.instagram.com/findemor.es
➤ Blog: https://blog.findemor.es
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#godot #gamedev #indiedev
Aprende a crear juegos con scratch desde 0 con este curso completo
https://www.udemy.com/course/a....prende-scratch-2025/
Link de descarga: https://www.mediafire.com/file..../509l4mmk8gor820/Sui
plataformas en scratch: https://www.youtube.com/watch?v=WUTUCpeG1GA&list=PLLoHol93Q6tKIP5LRVB4zijZpSwkKaFZR
mario bros en scratch: https://www.youtube.com/watch?v=FKSo62hYV9k&list=PLLoHol93Q6tIhIM1kKkFTmGRtOqp30AXE
juego de peleas en scratch: https://www.youtube.com/watch?v=HOYfhw-XR4k&list=PLLoHol93Q6tK5F_YjIgFr26UkVCnGFLje
plantas vs zombis en scratch: https://www.youtube.com/watch?v=qm1n0yLs1GM&list=PLLoHol93Q6tJQzRm9cDq9_S5yI-dAzh1m
juegos varios en scratch: https://www.youtube.com/watch?v=F0yXwOhxRus&list=PLLoHol93Q6tIjMNupqqNG7C7PlgrtvThR
#scratch #gamedev #godot #suika #suikagame
I Tried GODOT ENGINE To Create HORROR GAME in 14 Days!
Hi Guys in today's video of game development as I challenge myself to create a HORROR GAME from scratch using GODOT ENGINE in just 14 DAYS! Whether you’re curious about how to make a horror game in Godot 4, the game I will develop is inspired by bad parenting horror game. Want to build scary games for Android, or learn game dev in Hindi, Watch this video till end and Like this Video and Subscribe to my Channel. Closer to 100K Subscribers
Instagram Link ► https://www.instagram.com/invites/contact/?i=1rymne3clrxj8&utm_content=ko326yc
VISIT TO MY GAMING CHANNLE @Za Gaming Live LINK ► https://www.youtube.com/channe....l/UCuvOOeDOxLNbbyLFx
Visit to my channel Za Youtube Live ► https://www.youtube.com/channe....l/UCJTYBQBktTPbG-M-W
Watch More :-
How to Make Minecraft 3D Game In Mobile ► https://www.youtube.com/watch?v=a6Ca-rzJ0RU
How to Make Horror Games in Mobile ► https://www.youtube.com/watch?v=KI_X4zNz2vA&t=56s
How to Make Racing Game in Mobile ► https://www.youtube.com/watch?v=Vg7u5y8-V04
How to Make Games Like Free Fire ► https://www.youtube.com/watch?v=oUP-Of0gnXc
How to Make Zombie FPS Game in Mobile ► https://www.youtube.com/watch?v=x3TcwZBqx5Q
For Business Inqueries :- [email protected]
#ZaYoutubeLive
#GodotEngine #HorrorGame #ScaryGames #BadParenting #FreeHorrorGames #HorrorGamesOnline #GameDev #IndieDev #AndroidGames
Outro:-
I hope you like this video if you like this video? So Like Share and Subscribe my channel ZA YOUTUBE.
By by.
THIS VIDEO IS FOR ENTERTAINMENT PURPOSE
MAKE SURE TO LIKE SHARE AND SUBSCRIBE
AND COMMENT US FOR MORE VIDEO AND MATIVATE US.
3️⃣ NEXT PART: https://youtu.be/kBzV7vgdQfU
🎁 Support Coco Code and get project files! https://www.patreon.com/posts/94771659
🤯 Join Coco Code members: https://www.youtube.com/channe....l/UCfIiEKtakOPRPnE4i
This guide will help you with your first steps in Godot game engine. You will learn how to extend 2D platformer game created in the previous video with some amazing features, like: dynamic camera, objects to collect, points counting, main menu, level selection and more!
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🔗 LINKS IN THIS VIDEO:
Godot download link: https://godotengine.org/
Pixel adventure assets: https://pixelfrog-assets.itch.io/pixel-adventure-1
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📋 CREDITS:
Various graphics used in the video: https://www.flaticon.com/
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👨💻 SOCIALS:
💜 Join our Discord: https://discord.gg/hNnZRnqf4s
🔵 Follow me on Twitter: https://twitter.com/cococodeyt
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🎓 YOU WILL LEARN:
- How to create a sprite in Godot
- How to create an animated sprite in Godot
- How to setup a tileset in Godot
- How to create your first game
- How to create game in Godot
- Is Godot easy
- Godot first steps
- How to use Godot 2D camera
- How to create multiple levels in Godot
- How to show points in Godot game
- How to create main menu in Godot
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⚙️ VIDEO CHAPTERS:
0:00 - Intro
0:24 - Dynamic camera
1:53 - Placing collectables
4:12 - Godot window resizing
5:36 - Keep track of collectables
9:53 - Extend game level, add finish
12:58 - Displaying points in UI
16:04 - Creating 2nd level
18:15 - Main menu UI in your Godot game
20:43 - Scene transition
So you want to learn how to make a Multiplayer Game in Godot?
In this Godot Multiplayer Tutorial, I will show you how to create an online multiplayer game using the simplest approach Godot offers: its High-Level API. We will create a small networked scene where you can move around multiple 2D players.
In this video, I will also explain about:
1. Godot Low-Level API
2. MultiplayerSpawner
3. MultiplayerSynchronizer
🔗 Links:
Project files:
https://icyengine.itch.io/godo....t-simple-high-level-
Wikipedia Ports list:
https://en.wikipedia.org/wiki/....List_of_TCP_and_UDP_
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🕒 TIMESTAMPS
00:00 - Intro
00:25 - High-level vs Low-level Comparison
01:36 - Multiplayer Scene
07:12 - Custom Running Instances
07:55 - Outro
Welcome to the first episode of version 2.0 of my FPS tutorial series in the Godot Engine. Version 2 is bigger, better, and better organized. We will be creating a retro FPS game with modern twists in the Godot Engine from scratch.
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✅ GET THE SOURCE FILES
https://www.stayathomedev.com/get-fps-starterkit
🏆 The FPS Tutorial Series 2.0 Roadmap
https://www.stayathomedev.com/....blog/fps-series-road
📝 There are also full code references at the end of the video!
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This video covers the start of our FPS game featuring the following:
- Prototype Level Setup
- Filesystem Folder Organization
- FPS Player Controller
- Camera Controller
- Mouse Capture Component
- Functional State Machine
- Walking
- Sprinting
- Idle
- Crouch
- Jump
- Interaction Raycast Component
- Main Scene Manager Setup
- User Interface Setup with Dynamic Reticle
- Debug Feature for State Machine and User-Defined Expressions
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CHAPTERS
00:00 Let's Made An FPS in Godot
00:19 Why Version 2.0?
00:49 Version 2.0 Will Be Bigger
01:03 Chapter 01: Project Setup
01:18 The Prototype Level
02:12 Chapter 2: Player Controller
03:09 Chapter 3: Camera Controller
04:03 Looking With the Mouse
04:56 Mouse Component Script
07:46 Using Our Mouse Capture Data
09:12 Why Mouse Vector is Swapped
10:04 Rotate the Player or the Camera?
10:49 Rotating the Camera
11:21 Rotating the Player
11:54 Chapter 4: Walking Movement
12:26 Input to Player Direction
12:56 Adding Gravity
13:35 Direction to Velocity
14:13 Normalize Your Direction Vector
14:32 Acceleration and Deceleration
15:14 Why We Separate the Y Velocity
16:28 Chapter 5: The State Machine
16:56 The Godot State Charts Addon
17:21 State Machine Node Structure
18:24 The Atomic State
19:01 Compound State's Default Atomic State
19:33 How To Move Between States
20:21 Using the Built-in State Signals
21:28 Parallel State Scripts Node
22:05 Building the Custom Script Solution
23:25 The Idle State
24:32 Update Player Controller References
25:33 Checking States With the Debug UI System
26:06 The Moving and Walking States
27:19 The Sprinting State
28:00 just_pressed vs pressed
28:46 Adjusting the Player's Speed with Modifiers
30:43 Chapter 6: The Crouching State
31:14 The Posture and Standing States
32:13 The Four Steps to Good Crouching
35:37 Fixing the Uncrouch Problem
37:03 Adding Your Own Debug Expressions With Godot State Charts
38:29 The Jumping State
40:57 Chapter 7: User Interface and Dynamic Crosshair
41:30 Creating the Main Scene
42:42 Designing the Dynamic Crosshair
45:18 Chapter 8: Interaction Raycast
47:03 Chapter 9: Quality of Life Code
47:58 Download the Project Files and Future Videos
49:27 Why I'm Doing a Version 2
50:57 We're Going Retro With Trenchbroom
52:08 Full Code References
52:12 Player Controller Script
52:22 Camera Controller Script
52:32 Mouse Capture Script | Interaction Raycast Script
52:42 State Machine Script | State Base Script
52:52 Idle / Walking / Sprinting / Moving
53:02 Grounded / Airborne / Standing / Crouching
53:12 Dynamic Reticle Script
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STAYATHOMEDEV ►► https://stayathomedev.com
TWITTER ►► https://twitter.com/StayAtHomeDev
BLUESKY ►► https://bsky.app/profile/stayathomedev.bsky.social
MY ITCH.IO PAGE ►► https://stayathomedev.itch.io/
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Resources:
GODOT ENGINE ►► https://godotengine.org/
DOWNLOAD GODOT ►► https://godotengine.org/download
#godot #godotengine #godot4
¡Bienvenido al Curso de Godot 4 desde Cero! En este primer tutorial de 5 minutos, te guiaré paso a paso para descargar, instalar y configurar Godot 4. Si eres principiante en el desarrollo de videojuegos (Game Dev), este video es perfecto para ti.
Aprende a preparar tu entorno de trabajo para crear tus primeros juegos 2D y 3D con Godot Engine, el motor de videojuegos gratuito y de código abierto que compite con Unity y Unreal Engine.
💾 DESCARGAR PROYECTO [GRATIS]:
➡️ https://ko-fi.com/s/27fb7125c7
📒 INSTRUCCIONES:
Puedes descargar este contenido gratis introduciendo “0” en la casilla de precio. Si mi trabajo te ayuda, puedes apoyar el canal con una donación voluntaria para seguir creando más cursos y tutoriales. ¡Gracias!
⏱️ ÍNDICE DEL VIDEO:
0:00 Introducción al Curso de Godot 4
1:21 Requisitos para el curso
1:45 Cómo Descargar e Instalar Godot Engine 4
2:23 Diferencia entre GDScript y .NET (C#)
3:47 Administrador de Proyectos y Asset Library
4:15 Cómo Crear tu Primer Proyecto en Godot
4:35 Configuración del Renderizador (Forward+, Mobile, Compatibility)
5:40 Conclusión y Próximos Pasos
#godot #godot4 #cursogodot #gamedev #desarrollodevideojuegos #godottutorial #indiedev #godotengine
Welcome to the first devlog for Plant Tales! Consider wishlisting on Steam if you’re interested :)
https://store.steampowered.com..../app/3693970/Plant_T
I’ve been working on this plant game for the past year in my spare time (about 3 days a week) and it’s about time I show you all what I’ve been up to! This video covers up to month 7, and I’ll be saving the rest for future devlogs. Would really appreciate any feedback and thoughts about the game so far :D
As for the release date, I don’t want to make any false promises, so I don’t have a release date in mind yet. But hopefully it doesn’t take tooooo long
Also apologies if the video feels like it jumps around the place, I may have crammed in too much. In reality when developing, I constantly jump back and forth between features. So I did try to reshuffle the timeline so the video made more sense.
I also want to mention how amazing my experience with Godot has been! As you may know, I switched to Godot from Unity after the Unity pricing controversy. I honestly feel like I’ve been able to accomplish more in Godot over the past year than I have in Unity over the last 5 years. It’s probably also due to gaining more experience over time in general - but I'm super happy with the progress I've been able to make with Godot!
Some of you might also be curious what happened to my other game. It's going on pause while I complete this one, since this one has a much clearer scope and gameplay loop (I have since learnt the importance of both these things haha). Will probably return to it at some point though
______________
Music:
Intro music made by me - kinda nervous to put it in the video so hope u like it :)
Tomato Soup by Oneul - https://www.youtube.com/watch?v=YykqogmOEec
Potato chips by Oneul - https://www.youtube.com/watch?v=U_Qh8w_0c6o
Roommate by Oneul - https://www.youtube.com/watch?v=y1Llh8cNRtc
Lazy mood by Oneul - https://www.youtube.com/watch?v=jUG1PGRj4sI&t=539s
Happy Avocado by Oneul - https://www.youtube.com/watch?v=StPsgkanTIQ
Palm Tree by Oneul - https://www.youtube.com/watch?v=uHYXrmteQPw
Undertale OST: 055 - Can You Really Call This A Hotel I Didn't Receive A Mint On My Pillow
Good Things by Oneul - https://www.youtube.com/watch?v=_0PELBbu6G8
Outro music made by me
______________
Art resources mentioned:
- Artist inspo: https://x.com/4_9_13
- Pixel art tree tutorial 1: https://www.youtube.com/watch?v=VLuKpgkOuKM
- Pixel art tree tutorial 2: https://x.com/frosty_rabbid/st....atus/175134245118326
______________
Coding resources mentioned:
- Windy effect shader: https://godotshaders.com/shade....r/2d-foliage-wind-ef
- Tilemap texture shader: https://www.youtube.com/watch?v=eYlBociPwdw
- Water shader: https://www.youtube.com/watch?v=pGOLstWBCDA
______________
Chapters:
00:00 - Intro
00:40 - Month 1 (the idea)
01:42 - Gameplay loop
02:11 - Creating the first visuals
02:41 - Month 2 (plant effects)
03:32 - Inventory/Hotbar
04:30 - Greenhouse
05:09 - Saving and loading
05:40 - Bed and sleeping
05:53 - Plant cloning
06:27 - Month 3 (grass, trees and exploration)
07:38 - Rudimentary procedural generation
08:30 - Player house
09:04 - Fixing bugs
10:07 - Month 4 (the shop!)
12:07 - Month 5 (plant watering and growth)
13:32 - Plant overview
13:50 - Month 6 (rainforest & town)
14:40 - Creating the town
15:39 - Month 7 (character customisation & NPCs)
16:32 - Creating the NPCs
17:21 - Biome generation
18:14 - Outro
In this episode of "Remaking Super Mario World in Godot", I'm adding more interactive elements to the world - and learning a lot about Godot along the way! Feel free to join me as I figure out the best way to create blocks, coins and enemies.
Chapters:
00:00 Intro
00:47 Blocks I: How blocks work in Super Mario World
03:34 Blocks II: Making blocks in Godot
06:36 Blocks III: Organizing types of blocks
09:09 Blocks IV: Block interaction
12:16 Coins
14:05 Enemies
17:00 Comment Responses
18:51 Outro
Music:
Super Mario World: Overworld [Lo-Fi REMIX]: https://www.youtube.com/watch?v=dOV5C5vqtDc
Super Mario World - Ground Theme (Lofi Lia Remix): https://www.youtube.com/watch?v=eUGqNORTAIs
See also:
"Super NES Features" playlist by Retro Game Mechanics Explained: https://www.youtube.com/playli....st?list=PLHQ0utQyFw5
Banduck, who is also making Super Mario World in Godot and is way further along: https://www.youtube.com/@Banduck
My latest SMW ROM hack, A Plumber For All Seasons: https://www.youtube.com/watch?v=dQpI9N6TzpM
"2" in the thumbnail from the SMW logo font by BMatSantos on MFGG
https://www.eric-kaiser.net
https://ko-fi.com/wye951
Quick tutorial on how to use "Get Tree" in Godot 4!!!
In this video I walk through my project hierarchy for Dauphin, providing an overview of the core organizational concepts I employ as well as an overview of my most important top and second-level folders. Hope you find it useful!
#godot #organization #gamedev
00:00 Intro & Purpose
00:55 Core Organizational Concepts
03:13 Assets
03:55 Common
04:47 Config
05:07 Entities
07:36 Localization
07:51 Stages
08:45 Utilities
09:22 Wrap-Up
🙋♂️ SOCIALS
Support Dauphin and this channel on Patreon!
https://patreon.com/devduck
Join The Duck Pond on Discord!
https://discord.gg/JpPYwE384N
Follow me on Twitter!
https://twitter.com/_devduck
Play Snow Pounce!
iOS: https://apps.apple.com/us/app/....snow-pounce/id149370
Play Blink!
iOS: https://apps.apple.com/us/app/....blink-a-bugs-light/i
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Mac - M1 Max MBP 16" / 32GB RAM / 1TB Storage: https://amzn.to/3huiN7U
PC - Custom-Built Windows 11 - 8 Core i7, 16GB RAM, RTX 3080
Tablet - 12.9" M1 iPad Pro: https://amzn.to/3fOMosk
Desk - IKEA Skogsta: https://www.ikea.com/us/en/p/s....kogsta-dining-table-
Monitor - LG C1 48": https://amzn.to/3cm3n05
Keyboard - IQUNIX F97: https://iqunix.store/devduck
Headphone Stand - Grovemade Walnut Headphone Stand: https://grovemade.com/?rfsn=7099603.9fc210
Mouse - Logitech G502 Lightspeed: https://amzn.to/3klPYZr
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Monitor Light Bar - BenQ Screenbar: https://amzn.to/3gneUi0
Microphone Arm - InnoGear Heavy Duty (Large): https://amzn.to/38722ry
Webcam Arm - 14" Webcam Stand: https://amzn.to/2UGmix7
Laptop Stand - Rain Design mStand: https://amzn.to/3j62Wei
Dual Laptop Dock - JARLINK Stand: https://amzn.to/386KNXs
Laptop + Tablet Dock - JARLINK Stand: https://amzn.to/3sFbI68
Desk Mat - Oakywood Anthracite: https://oakywood.shop/collecti....ons/felt-cork-desk-m
Office Chair Mat - Amazon Basics Clear Plastic: https://amzn.to/387Umpd
DISCLAIMER: The above links are affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. Thanks for your support!
🎵 Music:
fantompower - Vitamin D https://chll.to/36b7c6a1
In this episode of "Remaking Super Mario World in Godot", I'm expanding Mario's moveset by making him swim and fly - and exploring the details of how Super Mario World handles water and cape physics. It's been tough to get everything just right, but as always, there are lots of fun facts I learned along the way!
Chapters:
00:00 Intro
00:54 Water Physics
10:38 The Cape
20:27 Outro
Music:
Super Mario World: Overworld [Lo-Fi REMIX]: https://www.youtube.com/watch?v=dOV5C5vqtDc
Super Mario World - Water Theme Remix by @TheRedCrystal
Super Mario World - Ground Theme (Lofi Lia Remix): https://www.youtube.com/watch?v=eUGqNORTAIs
See also:
The Super Mario World Physics Modifier Patch by Thomas: https://smwc.me/s/14894
tjb's cape doc: https://docs.google.com/docume....nt/d/1n2mpNy7sDZLTh0
The video I showed by Flips_Bad about tongueless yoshi flight (not even sure what that means): https://www.youtube.com/watch?v=BW5JXJHn8tw
The video I showed by tjb about cape turnaround: https://www.youtube.com/watch?v=wA2MYRd3U2Y
My video about making the Super Mario World font: https://www.youtube.com/watch?v=V7oGZcy2vxo
Banduck, who is also making Super Mario World in Godot and is way further along: https://www.youtube.com/@Banduck
My latest SMW ROM hack, A Plumber For All Seasons: https://www.youtube.com/watch?v=dQpI9N6TzpM
"5" in the thumbnail from the SMW logo font by BMatSantos on MFGG (slightly edited by me)
https://www.eric-kaiser.net
https://ko-fi.com/wye951
Godot vs Unity vs Unreal: Watch as three game devs—Bram using Godot, Michael with Unreal, and Stephen on Unity—go head-to-head to create a wave-based survival game in just one hour!
🎮 Start making your own games at https://www.gamedev.tv/?utm_so....urce=3-horde-surviva
Special thanks to our participants:
@BramwellWilliams
@MichaelKocha
@_stephenhubbard
Each developer leans into the strengths (and quirks) of their engine—Unreal Engine, Godot, and Unity—as they scramble to build enemies, implement mechanics, and survive a few crashes along the way (literally).
Tune in and find out: who wins the GameDev battle—and which engine would YOU use to build a survival game?
#Godot #UnrealEngine #Unity #GameDev #IndieDev #GameDevelopment #GameDevBattle
Just a casual code review in Godot!
Today's code was provided by MonoCode:
https://www.youtube.com/@MonoCodeYT
This was a quick project that he was using to learn the engine and is in no way a criticism of his programming skills!
---
00:00 Introduction
00:29 Running the project
01:02 Static types
01:50 Minor refactoring
03:54 Input handling
04:50 Custom types
05:39 Built-in functions
06:15 More input cleanup
07:28 Unique names
08:26 Avoiding `get_parent` (node groups)
09:37 Code comparison (before / after)
Click on the Related Video to watch an in-depth comparison between Unreal Engine 5 and Unity 6.
Unity vs Godot. Which Game Engine should you Choose in 2025?
Lets Find Out!
In this video, we dive deep into the ultimate showdown between Unity and Godot, two of the most popular game development engines in 2025! Whether you're a beginner indie developer or a professional, choosing the right engine can make or break your project. We compare Unity and Godot across key factors like ease of use, performance, 2D/3D capabilities, pricing, community support, and more.
🔥 What You'll Learn in this Shorts Video:
- Pros and cons of Unity and Godot
- Which engine is better for 2D or 3D games
- Cost breakdown: Unity’s pricing vs Godot’s open-source model
- Learning curve and programming languages (C# vs GDScript)
- Real-world examples of games made with each engine
- Which engine suits your project best
🎮 Who’s This For?
- Aspiring game developers
- Indie devs weighing their options
- Anyone curious about game engine differences
💬 Let me know in the comments! Are you Team Unity or Team Godot? Share your experiences or ask questions - I’d love to hear from you!
BACKGROUND MUSIC
You Should by Patrick Patrikios
🔔 Subscribe for more game development tips, comparisons, and tutorials! Hit the bell icon to stay updated.
#unity #godot #gamedevelopment #indiedev #gamedev
The upcoming game Battlefield 6 made a startling revelation last week... it's using the Godot game engine! Not for the game itself, that is of course still using their flagship Frostbite game engine. But their new UGC (User Generate Content) mode Portal is a new game editor that is very clearly derived from the open source Godot game engine.
*Key Links*
https://gamefromscratch.com/ba....ttlefield-6-using-go
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*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
*BlueSky*: https://bsky.app/profile/gamef....romscratch.bsky.soci
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There are so many different tutorials and courses on youtube that claim to teach you game development, which can lead to you getting stuck in tutorial hell.
Here are the only ones you'll ever need to watch to be able to make your dream game.
The Playlist: https://youtube.com/playlist?list=PLrT2fbyJrAIctd7zNUsdPakIllX2lhrzo&si=ZLyTMffvWVoQMkb-
The Blender Playlist: https://www.youtube.com/watch?v=6RKL-j1k4Dc&t=8s