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Build MASSIVE Open Worlds in Godot - OWDB Addon Makes It Effortless!

9 vistas· 24/08/25
lopescar
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Please ⭐ it at: https://github.com/DigitallyTa....ilored/Godot-Open-Wo
📖 Full documentation and setup guide in the repository
Discord: https://discord.gg/dPYxs3gXWQ

Demonstrating the Open World Database addon for Godot - a powerful solution for creating large-scale 3D open worlds without performance issues.

🌍 WHAT IT DOES:
• Automatically manages world content through intelligent chunking
• Streams objects in/out in batches based on camera position
• Handles thousands of objects without memory bloat
• Minimal workflow changes - just parent nodes to OWDB

🚀 KEY FEATURES:
• Size-based optimization (different chunk sizes for props vs buildings)
• Seamless Godot editor integration
• Persistent world state with .owdb files
• Maintains hierarchical relationships
• Preserves all node properties including custom exports

💡 PERFECT FOR:
• Large open world games
• City builders with thousands of objects
• RPGs with persistent worlds
• Any project struggling with too many scene nodes

The plugin automatically categorizes objects by size and assigns appropriate chunk sizes - small props get fine-grained chunks while large buildings use bigger chunks. Everything streams seamlessly as you move through your world.

#Godot #GameDev #OpenWorld #Plugin #Addon #3D #Streaming #Performance #IndieGame #GodotEngine

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