Developing a commercial game in Godot: What I wish I knew – Rothio Tome – GodotCon 2024
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23/11/24
It's been a year since I started using Godot Engine for my first commercial game, Wax Heads, at Patattie Games. I'm excited to share everything I've learned along the way. You might find common ground in my challenges and share in my successes, or maybe you can learn from my mistakes so you don’t have to. Expect a straightforward talk about my experiences - some things were a pleasant surprise and others I wish I had known from the start.
0:00 - Talk
22:30 - Q&A
Wax Heads on Steam: https://store.steampowered.com..../app/2769240/Wax_Hea
Watch the development of Wax Heads live (Spanish/English) https://www.twitch.tv/rothiotome
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