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Godot 3D - Implementing Volumetric Clouds Easy

2 Vues· 24/08/25
lopescar
lopescar
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Tried to keep it short and to the point, hopefully I was successful!

Today we're going to be implementing volumetric clouds into Godot using the plugin I created, hopefully this video will go over everything you need to know to get started, but if you have any questions or just want to dive a bit deeper, feel free to post in the comments section here or in the official Discord. Thank you all for your support!

Sunshine Clouds Github: https://github.com/Bonkahe/SunshineClouds2
Sunshine Clouds Asset Lib: https://godotengine.org/asset-library/asset/4079
Discord: https://discord.gg/zGMPmPJ2Y8
Patreon: https://www.patreon.com/c/Bonkahe

Timestamps:
00:00 - Intro
00:46 - Discord Announcement
01:05 - Beginning Setup
01:34 - View Distance Fix
01:48 - Lights
02:33 - Beginning work on basic settings
03:04 - Colors
04:16 - Structure
06:45 - Performance
07:14 - Lighting Sample Count + LOD Bias
08:38 - Couple Pointers
08:58 - Advanced Settings
09:38 - Reflections Output
10:19 - Step Min and Max distance
11:12 - Masks
11:46 - Remaining Driver Settings
11:52 - Point/Omni Lights
12:35 - Point Effectors
13:19 - Wind Controls
14:45 - Clouds Editor/Drawing clouds using masks in editor
16:55 - Outro

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