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Godot 4 Chaotic Tornados

2 āĻ­āĻŋāĻ‰Âˇ 24/08/25
lopescar
lopescar
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đŸŒĒī¸ Godot 4 NPCs vs Tornado Physics | Godot 4.4 Showcase Watch a short but chaotic demo of NPCs spawning around multiple tornados in Godot 4.4. This clip highlights projectile physics and the raw forces these tornados have on rigid bodies—including mine.

đŸ’Ĩ Three tornado forces come working together:
- Upward lift: launching objects skyward
- Tangential swirl: spinning bodies around the axis if the tornado
- Inward pull: dragging everything toward the center (with a dead spot at center)

Perfect storm for testing dynamic interactions and physics-based gameplay. Built with real-time spawning and force application—no gimmicks, just Godot.

Still need to tweak the forces a bit.

Playable here
https://killgorack.itch.io/sledge

public github repository here
https://github.com/KillGorack/Sledge

Webpage here
https://www.killgorack.com/PX4/index.php?ap=game&cn=hme

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