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I Made Complex Game AI Agents in Godot

0 Visninger· 24/08/25
lopescar
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I'm building an advanced AI system to drive agent behaviors in games I create in Godot. I started with Goal-Oriented Action Planning (GOAP), which is known for creating realistic NPCs, and extended it to become more flexible and easier to work with. Now I can create complex, immersive agent behaviors. Soon I'll be releasing the framework as a Godot addon, so stay tuned!

Background music: Smooth and Cool by Nico Staf

Assets: Goblin by by marianofer1996 on SketchFab and other scenery sourced from BlenderKit

Links to other projects shown:
- A simple GOAP implementation in Godot:
github.com/viniciusgerevini/godot-goap
- A nice visual demo:
reddit.com/r/godot/comments/xgrk0g/goap_goaloriented_action_planning_is_absolutely/

#gamedev #godot #ai #gameai #devlog #games

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