I Made Complex Game AI Agents in Godot
I'm building an advanced AI system to drive agent behaviors in games I create in Godot. I started with Goal-Oriented Action Planning (GOAP), which is known for creating realistic NPCs, and extended it to become more flexible and easier to work with. Now I can create complex, immersive agent behaviors. Soon I'll be releasing the framework as a Godot addon, so stay tuned!
Background music: Smooth and Cool by Nico Staf
Assets: Goblin by by marianofer1996 on SketchFab and other scenery sourced from BlenderKit
Links to other projects shown:
- A simple GOAP implementation in Godot:
github.com/viniciusgerevini/godot-goap
- A nice visual demo:
reddit.com/r/godot/comments/xgrk0g/goap_goaloriented_action_planning_is_absolutely/
#gamedev #godot #ai #gameai #devlog #games