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I Should've Tried Godot a Year Ago

0 Visninger· 23/11/24
Andreas Straus
Andreas Straus
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I tried Godot for a week (After using Unity for 10 years) and I'm blown away. I built a multiplayer (networked and split screen) FPS character controller and demo in under a week. I only want to make arcade-y multiplayer games so Godot is perfect. The Multiplayer solution is built-in and easy to use. It just gets me excited.

Relevant Links:
Essential Add-Ons Spreadsheet: https://docs.google.com/spread....sheets/d/1l3TKdqhiZQ
FPS Character Tutorial: https://www.youtube.com/watch?v=A3HLeyaBCq4
Multiplayer FPS Tutorial: https://www.youtube.com/watch?v=n8D3vEx7NAE
Multiplayer Input Add-On: https://github.com/matjlars/go....dot-multiplayer-inpu

Follow Links:
Castle Wars Mailing List: https://www.nerdherd.network/castle-wars/mail/
TikTok: https://www.tiktok.com/@weekienhn
Twitch: https://www.twitch.tv/weekienhn
Discord Server: https://discord.gg/GgzQu7PfJB
Patreon: patreon.com/Weekie

Chapters:
00:00 - I Finally Tried Godot
01:54 - Making an FPS Character Controller
02:17 - "Just Add Multiplayer"
04:30 - "Okay now make it split screen"
06:05 - The Unity Exit Plan

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