Improving Your UI in Godot – Rawb Herb – GodotCon 2025
Rawb, an experienced Art Director and Solo Dev, teaches you beginner principles for designing appealing and accessible UI, as well as the nodes and code (C#) commonly used to implement it in the Godot engine. We’ll discuss step-by-step how to plan, mock-up, code, and animate common UI elements such as menus, HUDs, and cursors, in this interactive crash course.
Slides: https://docs.google.com/presen....tation/d/1-w3rbzI1DM
00:00 Intro
11:00 UI Principles
30:00 Wireframes
36:30 Concept Art
49:28 Implementation & Coding
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Solo Developer of a Tennis RPG, previously an Art Director at Whitethorn Games, Rawb has led art teams of 15+ artists for projects such as Whalefall and Raspberry Coast, and contributed concepts and UI to indie games such as Calico and Off-Grid Life. He’s worked on Global Game Jam teams to make smaller games including Pawmune and Aspiring Monster.