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Procedural Dungeon Generation Explained - How to Create Random Dungeons in Your Godot Game

4 vistas· 24/08/25
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In this video, we learn how to create a procedurally generated (proc-gen) dungeon for your game in the Godot Engine. Whether you're making a roguelike, an RPG, or any game that needs dynamic levels, this video will give you a great start.

What other game mechanics or game algorithms would you like to see me replicate? Leave it in the comments!

Chapters:
00:00 Intro
00:21 Planning the algorithm
01:09 Coding Start - Initializing Variables/Functions
02:39 Printing the dungeon
03:18 Dungeon entrance
04:43 Recursive Critical Path
08:55 Branching Paths
11:38 Outro

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► Credits
Game Footage
● Binding of Isaac (2011)
● Moonlighter (2018)
● Dicey Dungeon (2019)
● Cult of the Lamb (2022)
Music is from the following games:
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● Moonlighter
● Cult of the Lamb
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