Programming a tactical strategy game in Godot 4
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23/11/24
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Let's look at how my latest strategy game, Unto Deepest Depths, is designed. I'll break down the application architecture, how I manage turn order, and show the core code snippets behind the main game loop.
Text version: https://shaggydev.com/2024/09/....04/unto-deepest-dept
Wishlist the game here: https://store.steampowered.com..../app/3106600/Unto_De
What I'm making: 00:00
Game architecture: 02:26
Code breakdown: 07:00
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