Other

lopescar
0 Views · 3 months ago

Log.gd is a drop-in print(...) replacement that formats and colorizes Godot data structures. It is focused on readable output and ergonomic call-sites.

We'll look at how this addon was implemented (spoiler alert, we wrap print_rich(), branch on the passed object type, and recurse!).

We'll see some of Log's features, including colors, supported data structures, spaces between arguments, not printing a million-billion items in your lists, and prepend the module and line-number in the output.

We'll look at some limitations, such as term-colors and the lack of a call-stack in production builds and threads.

We'll dream about future work and hope to inspire fancy versions of Godot's built-in print functions.

For the sticklers out there, I'll also mention that yes, you should be using the debugger, not print statements, to debug your code. But, you'll see that you still want a nice looking log when you run your game.

You can find more on Log.gd here: https://russmatney.github.io/log.gd/

lopescar
5 Views · 3 months ago

Godot showreel is open for submissions and 4.5 entering the last beta ... probably. We also have a new format for the Creator Spotlight so let me know what you think of it ;)

Sorry for the lack of editing again in this one! My arm is still in pain since I injured it (RSI) and using my pc (especially editing) is quite painful right now so I tuned down the editing a bit and made the video a bit shorter than usual.


*NEWS LINKS:*
- Godot 2025 Showreel - https://godotengine.org/articl....e/submissions-open-g
- Godot 4.5 beta 6 - https://godotengine.org/articl....e/dev-snapshot-godot
- Beautiful 3D scene - https://www.youtube.com/watch?v=rp8WQfMlnsw


Creator spotlight: @godotgamelab
Game of the week: Time Survivor - https://logos-psychagogia.itch.io/time-survivor
Addon of the week: Cogito - https://store-beta.godotengine.....org/asset/philip-dr


*Apply to fill the Sponsor slot:* https://forms.gle/Cnz1HT1FEjUnb2kR9
*Apply to fill the Creator Spotlight:* https://forms.gle/kiP25tAJC5NsSWYC9


*Support me:* https://ko-fi.com/voylin
*Get my Godot Code Snippets:* https://voylin.itch.io/godot-code-snippets

*Join Discord:* https://discord.gg/BdbUf7VKYC

*Github:* https://github.com/voylin
*Github group:* https://github.com/VoylinsGamedevJourney

*My Setup:* https://www.voylin.com/about-me/#my_setup

*Vlog channel:* @voylinslife
*Japanese teaching channel* @voylinsensei

*Chapters:*

0:00 Introduction
0:16 Godot Showreel
1:41 Thank you!
1:56 Creator Spotlight
3:06 Godot 4.5 last beta
4:08 Godot 3D environment
4:29 Game of the week
5:06 Addon of the week - Cogito
5:57 Tip of the week
6:40 Short one

#godot #signalemitted #indiedev

lopescar
1 Views · 3 months ago

Compositor effects are a relatively new feature in Godot that exposes the stages of the Godot rendering pipeline to execute arbitrary graphics code at any desired stage. Acerola will go over the basics of compositor effects, example implementations, and the doors they open up for future high fidelity graphics techniques in Godot.

---

Acerola: Technically an artist, probably not a vampire.
https://www.youtube.com/@Acerola_t

lopescar
8 Views · 3 months ago

I've been learning a lot about Godot recently and along the way, I've been trying to smooth out workflow problems by engaging in discussions across community channels and even submitting pull requests to add new features to the engine. But when I stumbled across a few weird fundamental issues with Godot's Scenes, it was much easier to explain them in video form. So let's take a look at these problems and see what can be done to fix them!

When it comes to level design and UI, I tend to rely on prefab root transformations quite a lot in Unity. For example, I'm currently building a park level for my new game Burden of Truth that features a lot of nature objects placed by hand, like rocks and bushes. To create variations, I will sometimes scale the rocks and vegetation props to create more unique little setpieces and add variation throughout the level, but I also need to rely on the default scale being dynamic in case I need to fix something across the "regular" objects. For example, let's say I've noticed that the texture of a plant is too pixelated, so I want to scale it down everywhere, but leave the distant plants the same because I've scaled them up to look good at a distance already. Using a child node to scale the plant down would ruin the scale that I decided for the distant instances. This is why I believe we need root transformations to cascade from the base scene to instances.

Also, if the root was already scaled either by mistake or at a chosen default value when the scene was created, it's much more complicated to manage the instances and make sure that they are using the correct defaults. If I was to "fix" the problem by scaling the base scene's root to 1, it wouldn't fix all of the instances (potentially hundreds of them depending on the level) because scale changes don't cascade. This means that all scenes are locked to whatever scale you chose when you created them, with no real way to change it unless you go through all instances.

And when it comes to overrides, I worry about accidentally syncing certain properties while constructing larger Scenes. Let's use an example of me building a vehicle and placing prefab turrets across the vehicle surface. Of course we have the same scaling issue if I need each turret to take up different amounts of space on the vehicle, but when it comes to properties, let's say that each turret has a specific damage, defense, and fire rate value. Unless I start pinning every single property on all of the turrets, I'd need to avoid changing the default values multiple times or else it could resync with one of the instances and mess up that unique value.

So ultimately I'm finding it hard to picture designing levels or creating nested prefabs without being extra careful about every single change that's made to each instance. This makes the level design process sound tedious instead of fun, and I believe the two suggestions explained in the video (remove the pin system and let root transforms cascade) shouldn't interfere with any existing workflows while making things less confusing and allowing developers to create scenes in a more freeform and creative way. And especially note that people who are less familiar with game engines (artists who use Godot as a level design tool) might not know about these drawbacks and would prefer to just scale the root/change values to create the look they want directly. But feel free to let me know what you think in the comments!

Check out the "apply instance changes" proposal here:
https://github.com/godotengine/godot/pull/85562

And the proposal that can start us down the path of fixing these issues here:
https://github.com/godotengine..../godot-proposals/iss

You can watch my last video about Godot here:
https://www.youtube.com/watch?v=jcLc5SJOR7s

0:00 Intro
1:06 What are scenes?
2:53 Problem 1: Overrides
6:42 Problem 2: Root Transformations
11:50 Improving scenes
14:36 Conclusion

~~LINKS~~

As always, if you'd like to keep up with my latest updates, be sure to follow me on Twitter or Bluesky!
https://twitter.com/RobProductions
https://bsky.app/profile/robpr....oductions.bsky.socia

I have a Discord server! Feel free to join and hang out!
https://discord.com/invite/GXxZdX9vN5

#godot #gamedev #indiegame #indiedev #gaming #development #programming #gdscript #tutorial #computerscience #gameengine #workflow #devlog #coding

🌐I have an official website here!
https://www.robproductionsgames.com/

🎮You can check out my Steam Developer Page here!
https://store.steampowered.com..../developer/robproduc

📷Check out my concept art and WIP screenshots over on Instagram!
https://www.instagram.com/robproductionsgames/

🎥Subscribe to the channel for more looks behind the scenes of my development process!
https://www.youtube.com/channe....l/UCVRHCqDn1UGPTDYEJ

lopescar
0 Views · 3 months ago

Godot es un motor de videojuegos que durante mucho tiempo ha estado infravalorado, pero después de pasar un mes y medio migrando mi juego, aquí he descubierto que tiene cosas realmente interesantes. Por lo que hoy voy a compartirlo con todos vosotros :D

📂ASSET NV File System: https://godotengine.org/asset-library/asset/2228

🧾ASSET Orchestatror: https://godotengine.org/asset-library/asset/2095

MIS JUEGOS Y REDES SOCIALES:
------------------------------------------------------------------------------------------------------------------------------
🔴Code Cadima: https://gamejolt.com/games/CodeCadima/550090
🟢Stellar Price: https://kickcreator.itch.io/stellar-price
------------------------------------------------------------------------------------------------------------------------------
🟦Twitter: https://twitter.com/kickcreator_dev
⬛TikTok: https://www.tiktok.com/@kickcreator_dev?lang=es
------------------------------------------------------------------------------------------------------------------------------

MUSICA:
--------------------------------------------------------------
♪ Affogato (Prod. by Lukrembo)
Link : https://www.youtube.com/watch?v=YTUF1o9Sf3E
--------------------------------------------------------------

CAPÍTULOS:
00:00 - Intro
00:21 - Transparencias
00:46 - Importar vectores
01:25 - Pesa muy poco
01:48 - Sistema de animaciones
02:20 - Assets gratis
02:46 - Es acogedor y customizable
03:18 - Importar archivos de Blender
03:45 - Escenas dentro de escenas
04:20 - Conclusión y final

lopescar
1 Views · 3 months ago

Welcome to the first episode of version 2.0 of my FPS tutorial series in the Godot Engine. Version 2 is bigger, better, and better organized. We will be creating a retro FPS game with modern twists in the Godot Engine from scratch.

-----------------------------------------------------------------------------------

✅ GET THE SOURCE FILES
https://www.stayathomedev.com/get-fps-starterkit

🏆 The FPS Tutorial Series 2.0 Roadmap
https://www.stayathomedev.com/....blog/fps-series-road

📝 There are also full code references at the end of the video!

-----------------------------------------------------------------------------------

This video covers the start of our FPS game featuring the following:

- Prototype Level Setup
- Filesystem Folder Organization
- FPS Player Controller
- Camera Controller
- Mouse Capture Component
- Functional State Machine
- Walking
- Sprinting
- Idle
- Crouch
- Jump
- Interaction Raycast Component
- Main Scene Manager Setup
- User Interface Setup with Dynamic Reticle
- Debug Feature for State Machine and User-Defined Expressions

-----------------------------------------------------------------------------------

CHAPTERS

00:00 Let's Made An FPS in Godot
00:19 Why Version 2.0?
00:49 Version 2.0 Will Be Bigger
01:03 Chapter 01: Project Setup
01:18 The Prototype Level
02:12 Chapter 2: Player Controller
03:09 Chapter 3: Camera Controller
04:03 Looking With the Mouse
04:56 Mouse Component Script
07:46 Using Our Mouse Capture Data
09:12 Why Mouse Vector is Swapped
10:04 Rotate the Player or the Camera?
10:49 Rotating the Camera
11:21 Rotating the Player
11:54 Chapter 4: Walking Movement
12:26 Input to Player Direction
12:56 Adding Gravity
13:35 Direction to Velocity
14:13 Normalize Your Direction Vector
14:32 Acceleration and Deceleration
15:14 Why We Separate the Y Velocity
16:28 Chapter 5: The State Machine
16:56 The Godot State Charts Addon
17:21 State Machine Node Structure
18:24 The Atomic State
19:01 Compound State's Default Atomic State
19:33 How To Move Between States
20:21 Using the Built-in State Signals
21:28 Parallel State Scripts Node
22:05 Building the Custom Script Solution
23:25 The Idle State
24:32 Update Player Controller References
25:33 Checking States With the Debug UI System
26:06 The Moving and Walking States
27:19 The Sprinting State
28:00 just_pressed vs pressed
28:46 Adjusting the Player's Speed with Modifiers
30:43 Chapter 6: The Crouching State
31:14 The Posture and Standing States
32:13 The Four Steps to Good Crouching
35:37 Fixing the Uncrouch Problem
37:03 Adding Your Own Debug Expressions With Godot State Charts
38:29 The Jumping State
40:57 Chapter 7: User Interface and Dynamic Crosshair
41:30 Creating the Main Scene
42:42 Designing the Dynamic Crosshair
45:18 Chapter 8: Interaction Raycast
47:03 Chapter 9: Quality of Life Code
47:58 Download the Project Files and Future Videos
49:27 Why I'm Doing a Version 2
50:57 We're Going Retro With Trenchbroom
52:08 Full Code References
52:12 Player Controller Script
52:22 Camera Controller Script
52:32 Mouse Capture Script | Interaction Raycast Script
52:42 State Machine Script | State Base Script
52:52 Idle / Walking / Sprinting / Moving
53:02 Grounded / Airborne / Standing / Crouching
53:12 Dynamic Reticle Script

-----------------------------------------------------------------------------------

STAYATHOMEDEV ►► https://stayathomedev.com
TWITTER ►► https://twitter.com/StayAtHomeDev
BLUESKY ►► https://bsky.app/profile/stayathomedev.bsky.social
MY ITCH.IO PAGE ►► https://stayathomedev.itch.io/

-----------------------------------------------------------------------------------

Resources:
GODOT ENGINE ►► https://godotengine.org/
DOWNLOAD GODOT ►► https://godotengine.org/download

#godot #godotengine #godot4

lopescar
2 Views · 3 months ago

¡Bienvenido al Curso de Godot 4 desde Cero! En este primer tutorial de 5 minutos, te guiaré paso a paso para descargar, instalar y configurar Godot 4. Si eres principiante en el desarrollo de videojuegos (Game Dev), este video es perfecto para ti.

Aprende a preparar tu entorno de trabajo para crear tus primeros juegos 2D y 3D con Godot Engine, el motor de videojuegos gratuito y de código abierto que compite con Unity y Unreal Engine.

💾 DESCARGAR PROYECTO [GRATIS]:
➡️ https://ko-fi.com/s/27fb7125c7

📒 INSTRUCCIONES:
Puedes descargar este contenido gratis introduciendo “0” en la casilla de precio. Si mi trabajo te ayuda, puedes apoyar el canal con una donación voluntaria para seguir creando más cursos y tutoriales. ¡Gracias!

⏱️ ÍNDICE DEL VIDEO:
0:00 Introducción al Curso de Godot 4
1:21 Requisitos para el curso
1:45 Cómo Descargar e Instalar Godot Engine 4
2:23 Diferencia entre GDScript y .NET (C#)
3:47 Administrador de Proyectos y Asset Library
4:15 Cómo Crear tu Primer Proyecto en Godot
4:35 Configuración del Renderizador (Forward+, Mobile, Compatibility)
5:40 Conclusión y Próximos Pasos

#godot #godot4 #cursogodot #gamedev #desarrollodevideojuegos #godottutorial #indiedev #godotengine

lopescar
7 Views · 3 months ago

Hello Godotneers! Building a nice-looking user interface Godot that works across screen sizes and aspect ratios can be quite a daunting task. This video will provide you with the basics that you need to build your very own user interfaces with the Godot game engine that work everywhere. With it you get a good foundation on which you can build in your future adventures.

00:00 Introduction
00:50 Scene setup
01:27 Building a small dashboard
04:17 Setting up a reference resolution
06:09 Separating the UI into a separate layer
07:16 Introduction to containers
07:56 The GridContainer
08:48 Replacing sprites with TextureRects
11:22 How containers do their work
14:33 Auto-resizing with PanelContainer
15:36 MarginContainer for adding borders
16:37 Why using containers is important
17:05 Using themes for a custom look
17:56 Creating a custom look for labels
18:47 Applying the theme to the UI
20:18 Creating a custom PanelContainer
22:10 Applying theme changes
22:35 Creating a mission dialog
23:20 Auto-wrapping label text
23:41 Stacking components with VBoxContainer
24:29 Creating a variant of the PanelContainer
25:50 Using a variant in the UI
26:09 Overriding built-in variations
26:51 Centering label text
27:08 Creating custom buttons
29:25 Horizontal controls with HBoxContainer
29:54 Controlling the size of controls
30:57 The "expand" flag
32:36 Dividing available space
35:00 Sizing flags explained
36:55 Centering controls
37:17 CenterContainer
38:15 Using spacer controls
40:18 Handling changes in window size
40:43 Anchoring UI elements
42:01 Handling different resolutions
43:44 Handling different aspect ratios
45:45 Conclusion

Useful links:
-----------------------

Godot UI documentation: https://docs.godotengine.org/e....n/stable/tutorials/u

lopescar
2 Views · 3 months ago

The Godot Foundation just released Godot Engine 4.4 and it may just be the single best release yet (at least in my humble opinion that is). Jam packed with new features like Jolt Physics support and Metal rendering on MacOS, as well as loaded with quality of life improvements like properties favourite pinning, real-time camera preview and much much more. In this video we go hands-on with the Godot 4.4 release and the best new features it contains.

GFS LINK: https://gamefromscratch.com/godot-4-4-released/
Bundle Link: https://humblebundleinc.sjv.io..../Godot4MegaPolygonAs
-----------------------------------------------------------------------------------------------------------
*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
*BlueSky*: https://bsky.app/profile/gamef....romscratch.bsky.soci
-----------------------------------------------------------------------------------------------------------

lopescar
0 Views · 3 months ago

En este curso aprenderás lo básico para poder crear juegos en Godot Engine, desde que son las variables hasta como crear tus propias funcionalidades y diseñar noveles este curso cuenta con todo lo necesario para que inicies en el mundo del GameDev.

Assets
https://0x72.itch.io/dungeonti....leset-ii?download#go

Comunidad de discord:
https://discord.gg/jeQ7pfwymR

Curso de GdScript:
https://youtu.be/ZtEG2NZUHU4?si=fRmfq1EM-4n5CLd5


#gamedev #cursogodotengine #cursodeprogramacion #godottutorial

lopescar
3 Views · 3 months ago

In this tutorial you will learn the basics of 3D game development by creating a Breath of the Wild inspired game in Godot. We start by covering basic 3D objects and movements; then we cover animations and level building and, finally, we work on lights, shaders and particle effects to make the game look good.


Check out Zenva's free Godot course: https://academy.zenva.com/product/godot-101-game-engine-foundations/?utm_source=youtube&utm_medium=partner&utm_campaign=partner-youtube-clearcode-2024&utm_content=partner-youtube-clearcode-202401

Get 20% off your first year (on top any existing site-wide discounts!) with this link (first 50 people): https://academy.zenva.com/cart/?add-to-cart=1319205&coupon_code=partner-clearcode-2024&utm_source=youtube&utm_medium=partner&utm_campaign=partner-youtube-clearcode-2024&utm_content=partner-youtube-clearcode-202401


Project files:
https://drive.google.com/drive..../folders/1KZUOoo-70w

Useful links:
Ultimate introduction to Godot - https://youtu.be/nAh_Kx5Zh5Q?feature=shared
Creating a Metroid inspired platformer in Godot - https://youtu.be/rwAXeJ9kjZ0?feature=shared

Timestamps
00:00:00 - Intro & Zenva sponsor
00:02:49 - 3D basics
00:39:39 - player movement
01:32:51 - player animations
03:26:31 - Creating the enemies
04:34:34 - Weapons, projectiles and interactions
05:50:46 - User interface
06:44:20 - Creating levels
08:45:22 - VFX (Shaders and Particle effects)

Find/support me on other channels
Patreon - https://www.patreon.com/clearcode
Twitter - https://twitter.com/clear_coder
Discord - https://discord.com/invite/a5C6pYw2w5

lopescar
9 Views · 3 months ago

#gamedev #godot #tutorial

🚀 FREE Godot nodes cheatsheet: https://minapecheux.com/downlo....ads/MPecheux_Godot-N
🚀 Support me on Patreon: https://www.patreon.com/minapecheux

The nodes are Godot's building blocks - and there is quite a good amount to pick from when you're starting your Godot game dev journey. So let's talk about the 60 most useful ones, to give you all the basics and kickstart your creativity!

==============
Music: Bensound
License code: ZYN14THCP7XRKSLP

00:00 - Introduction
00:57 - Basic nodes
01:14 - Visuals
01:58 - Setup & rendering
02:39 - Physics
03:47 - Navigation
04:02 - User Interface
04:55 - Miscellaneous
06:01 - Conclusion

lopescar
0 Views · 3 months ago

En este video, exploramos las novedades más impactantes de Godot 4.4, la actualización que eleva el motor a otro nivel. Desde mejoras visuales hasta físicas avanzadas, esta versión es un must-have para desarrolladores AAA y creadores indie.

📂 CONTENIDO DESTACADO:
➡️ Renderizado Optimizado: Sombras más suaves, SSAO mejorado y mayor eficiencia en escenas complejas.
➡️ Jolt Physics: Físicas 3D realistas y estables para juegos de alto rendimiento.
➡️ Edición Interactiva: Ajusta parámetros EN TIEMPO REAL mientras juegas.
➡️ Tooltips Inteligentes: Aprende mientras desarrollas con ayuda contextual integrada.
➡️ Navegación 3D Mejorada: NPC's más inteligentes y sistemas de audio expandidos.

💾 RECURSOS:
➡️ Descarga Godot Engine: https://godotengine.org/
➡️ Documentación Oficial: https://docs.godotengine.org/

⏱️ ÍNDICE DEL VIDEO:
00:00 - Intro y novedades generales
00:39 - Renderizado y SSAO mejorado
01:58 - Jolt Physics: físicas 3D de próxima generación
03:04 - Edición interactiva en tiempo real
03:34 - Flujo de trabajo: tooltips y cámara 3D
04:11 - Mejoras en audio, navegación y más

#godot #godot4 #godotengine #gamedev #gamedevelopment #indiedev #indiegamedev

lopescar
6 Views · 3 months ago

Hey everyone!
It has been a long time since I dropped a gamedev video. I hope you enjoy this one and let me know if you learned anything new from this.

Bushcraft Survival https://store.steampowered.com..../app/3529110/Bushcra

lopescar
0 Views · 3 months ago

A look at Godot's various profiling tools and the performance of different raycast methods.

This is a very detailed article about raycast performance in Godot:
https://sampruden.github.io/po....sts/godot-is-not-the

00:00 Demo project overview
01:00 The Profiler
04:25 Let's add a raycast
08:02 Other Profiling Tools

#godot

lopescar
6 Views · 3 months ago

Learn about the power of inherited scenes in the Godot engine! This Godot tutorial will show you how to reuse scenes and how extended classes work. This video is beginner friendly but some knowledge of Godot is recommended.

0:00 - Intro
0:17 - Create Base Scene
2:14 - Create Inherited Scene
3:01 - Extend a Script
4:38 - Inheritance Demo
6:36 - super() Explained
8:27 - Refactor & Conclusion
9:41 - Outro
10:00 - Dog Outtakes

Bacon and Games Discord: https://discord.gg/wh5RwM8Mhz

#godottutorial #gamedev #gamedevelopment #godot4 #godot

Music from #Uppbeat
License code: XASYHNOCLSPIHO0P

lopescar
0 Views · 3 months ago

🕹️ Purchase Gunforged on Steam! https://store.steampowered.com..../app/2258480/Gunforg

Learn Godot with my Udemy courses!
🌐 https://godotcourses.com
📖 Online Multiplayer Course: https://www.udemy.com/course/c....reate-a-complete-onl
📖 C# Course: https://www.udemy.com/course/c....reate-a-complete-gri
📖 Survivors Course: https://www.udemy.com/course/c....reate-a-complete-2d-

📰 Sign up for my newsletter: https://firebelley.com

🎮 Pick up one of my games:
https://store.steampowered.com/search/?sort_by=_ASC&developer=Firebelley
https://store.steampowered.com..../app/1330940/Sword_S
https://firebelley.itch.io/sword-slinger

➡️ Follow me on X (Twitter): https://x.com/firebelley
➡️ Steam: https://store.steampowered.com..../search/?developer=F
➡️ Itch.io: https://firebelley.itch.io/

Music provided by TheRelaxedMovement.
Check it out here: https://www.youtube.com/c/TheRelaxedMovement
© Henry Keate t/a TheRelaxedMovement. All Rights Reserved

#godot #gamedev

lopescar
0 Views · 3 months ago

Are you ready to level up your visual effects in Godot? In this tutorial, I’ll show you how to create breathtaking 3D Earth effects, perfect for cinematic shots, sci-fi environments, and dynamic game scenes.

3D Stones/Rocks (Free):
https://sketchfab.com/3d-model....s/stylized-rocks-sto

Textures (Free):
https://drive.google.com/drive..../folders/1I7tCc8M4us

Decal Shader (Free):
https://godotshaders.com/shade....r/decal-shader-simil

★Chapters★

00:00 Intro
01:39 The plan
02:39 Spikes
21:25 Floor Marks
31:06 Debris
43:22 Dust Smoke
45:25 End Result

-----------------------

My Patreon: https://www.patreon.com/Le_Lu

My Store: https://leluvfx.gumroad.com/

Join my Discord: https://discord.gg/9KfjA7E8yf

My Twitter: https://twitter.com/Le_x_Lu

My Reddit: https://www.reddit.com/user/Le_x_Lu/

-----------------------

CREDITS:
Avatar ☆ The Last Airbender Theme ☆ Epic Rock Version ☆ Bladevings ☆
https://www.youtube.com/watch?v=wxSEMvaTqso

Bladevings
https://www.youtube.com/channe....l/UC6NBKukGfJyEwFHjn


© Jeremy Zuckerman
℗ Bladevings

Thanks

★☆★☆★☆★☆★

#godot #godotengine #gamedev #godot4 #vfx #visualeffects #stylized #tutorial #earth #3D

lopescar
5 Views · 3 months ago

Learn how to create your first 3D game in Godot 4.4, In this tutorial, we cover everything you need to get started with a basic 3D project, including:

- Creating a 3D character
- Setting up a 3D environment with lighting
- Adding a simple floor for your level
- Implementing basic input events

This tutorial is perfect for beginners looking to build a solid foundation in Godot 4.4 3D game development.

Download the project files and scripts here:

GitHub Scripts: https://github.com/Thunderbubb....leYT/Tutorials/blob/

Project Download: https://drive.google.com/file/....d/1D-PMeiHNMxS-HIvrM

00:00 - Introduction
00:14 - Setting up the project
00:50 - Floor scene setup
01:55 - Character3D scene setup
03:10 - Character3D script
04:10 - Input events
05:08 - Lighting setup
06:27 - Testing

lopescar
1 Views · 3 months ago

This week we take a look at five more inspiring games made in the Godot Engine.

🏆 Check out the KP40 Elite Wireless Controller (ad) ►► https://www.betop-cn.com/en/#/productPage/10

-----------------------------------------------------------------------------------

🎮 SUBMIT YOUR HOBBY GODOT PROJECT ►► https://stayathomedev.mykajabi.....com/submit-hobby-pr

🎮 SUBMIT YOUR INDIE GAME OR PROJECT ►► https://stayathomedev.mykajabi.....com/submit-godot-pr

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I hope these games made in Godot serve as inspiration for what is possible with the game engine. Check em out and vote your favorite in the comments!

The Godot Engine is a free open source 2D and 3D game engine alternative to Unity and Unreal. Godot 4 is the current engine version and is being used by game developer studios and indie game developers alike.

Your favorite game is entered into the 2024 Godot Game Awards.

The hope is that these games & projects truly inspire anyone wanting to make games, especially with the Godot Engine, by showing what other people are creating and what is possible.

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✅ SUPPORT THE CHANNEL
https://www.patreon.com/StayAtHomeDev_

And get:
- Early access to tutorials
- Access to tutorial source files

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STAYATHOMEDEV ►► https://stayathomedev.com
TWITTER ►► https://twitter.com/StayAtHomeDev
BLUESKY ►► https://bsky.app/profile/stayathomedev.bsky.social
MY ITCH.IO PAGE ►► https://stayathomedev.itch.io/

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Resources:
GODOT ENGINE ►► https://godotengine.org/
DOWNLOAD GODOT ►► https://godotengine.org/download

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00:00 1 | Nested
00:54 2 | Tyto
01:42 Sponsor | KP40 Wireless Controller
02:25 3 | Pathogenic
03:26 4 | Spooky Express
04:16 Last Week's Winner
04:29 5 | Cell Sword
05:24 Submit Your Own Godot Game

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Nested
https://store.steampowered.com/app/3752780/Nested/

Tyto
https://store.steampowered.com/app/3579340/Tyto

Pathogenic
https://store.steampowered.com..../app/3808690/Pathoge

Spooky Express
https://store.steampowered.com..../app/3352310/Spooky_

Cell Sword
https://store.steampowered.com..../app/3163320/Cell_Sw

#godot #godotengine #godot4




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