Top videos
Apprendre GDScript - Godot Tutorial
🚀 Tu veux apprendre GDScript et créer ton premier jeu avec Godot ? 🎮 Pas de panique ! Ce tutoriel Godot est conçu spécialement pour les débutants.
✅ Pas besoin d’expérience en programmation, on apprend tout pas à pas.
✅ Les bases de GDScript expliquées simplement, sans prise de tête.
✅ Un apprentissage clair et progressif pour t’aider à bien démarrer.
📢 Godot est un moteur de jeu puissant et gratuit, et avec ce tuto, tu vas rapidement comprendre comment coder en GDScript et commencer à créer tes propres jeux ! 🚀🎮
▬▬▬▬▬▬▬▬▬▬▬ VIDÉOS ASSOCIÉES ▬▬▬▬▬▬▬▬▬▬▬
► https://www.youtube.com/playli....st?list=PLUIPH7MJE7X
▬▬▬▬▬▬▬▬▬▬▬ LIENS ▬▬▬▬▬▬▬▬▬▬▬
► https://discord.com/invite/jPVU7Nyzmt
▬▬▬▬▬▬▬▬▬▬▬ CHAPITRES DE CETTE VIDÉO ▬▬▬▬▬▬▬▬▬▬▬
00:00 Introduction
00:43 C'est quoi un script ?
09:58 Les variables
14:37 Les conditions
24:08 Les boucles
30:05 Les inputs
34:37 Les fonctions
40:32 Manipuler les noeuds
46:20 Les signaux
54:54 Les classes et l'héritage
01:00:47 Les getters et les setters
01:03:48 Les arrays et les dictionnaires
01:10:22 Les enums et le match
01:15:37 Conclusion
Model: https://sketchfab.com/3d-model....s/prototipo-speciale
vehicle.gd
______________________________
extends VehicleBody3D
@export var power := 80.0
@export var brake_force := 10.0
@export var steer_max_angles := 50.0
@export var steer_speed := 1.0
func _physics_process(delta):
engine_force = power if Input.is_action_pressed(&"ui_up") else 0.0
brake = brake_force if Input.is_action_pressed(&"ui_down") else 0.0
steering = move_toward(
steering,
Input.get_axis(&"ui_right", &"ui_left") * deg_to_rad(steer_max_angles),
steer_speed * delta)
______________________________
#godot #gamedev #gdscript #gametutorial #godotengine
Basic FPS Controller Code: https://pastebin.com/yJwwpkCu
Shikashi's Fantasy icons Pack: https://cheekyinkling.itch.io/....shikashis-fantasy-ic
Follow along as I code the structure of an RPG type inventory system in Godot 4.
=== Intro / Setup ===
0:00 Intro
0:45 Project Setup
=== Resource Data Structure ===
2:50 Item Data Resource
4:27 Slot Data Resource
5:38 Inventory Data Resource
6:22 Creating a Test Inventory
=== Inventory UI ===
9:07 Slot UI Scene
10:46 Inventory UI Scene
11:47 Inventory Interface
13:12 Populating the Item Grid
15:29 Setting Slot Data
18:02 Quantity Bugfix
19:34 Link Player Inventory Data to Interface
21:24 Toggle Inventory Interface Visibility
=== UI Input ===
23:05 Slot Clicked Signal
25:38 Inventory Interact Signal
27:00 Grab Slot Data
28:35 Update Grabbed Slot Display
30:28 Inventory Updated Signal
31:40 Drop Slot Data
33:41 Fully Merge Slot Data
36:24 Drop Single Slot Data
=== Chest / External Inventory ===
39:22 Interact With Chest
42:12 Link Chest Inventory Data to Interface
44:50 Display External Inventory
46:43 Clear External Inventory
=== Picking Up / Dropping Items ===
48:48 Pick Up Scene
50:59 Pick Up Script
52:25 Picking Up a Slot Data
53:52 Merging Pick Ups
54:56 Drop Slot Data Signal
56:14 Instancing a Dropped Pick Up
57:13 Misc Drop Item Fixes
58:41 Dropping a Single From Multiple
59:31 Drop When Toggling Inventory
=== Simple Consumable Item Example ===
1:00:20 Item Data Consumable
1:02:22 Use Item Slot Function
1:04:24 Heal Function
=== Hotbar ===
1:06:53 Hot Bar Inventory Scene
1:07:44 Populating the Hotbar
1:09:53 Using the Hotbar
=== Basic Equipment Slot Example ===
1:11:20 Item Data Equip
1:12:41 Inventory Data Equip
1:14:13 Equipment Slot UI
=== Misc / Outro ===
1:15:38 Chest Bugfix
1:17:17 Outro
Add Checkpoints to your Godot 4.4 Game
[Free Assets] To Follow the Tutorial ► https://www.patreon.com/posts/....checkpoint-in-4-1358
[Project Files] ► https://www.patreon.com/posts/....checkpoint-in-4-1358
Follow me here:
• Patreon ► https://www.patreon.com/mostlymadproductions
• Itch.io ► https://mostlymadproductions.itch.io/
• OTHER Channel ► https://www.youtube.com/@VylanYT
Chapters:
0:00 Creating Global Script
0:35 Coding Global Script
1:00 Set-Up Checkpoint Scene
1:40 Coding Checkpoint
2:28 Make the Player Spawn at the Checkpoint
2:41 Loading Level Tip
In this Tutorial you will learn how to add checkpoints into any of your Godot Game Engine Version 4.4 Games. Additionally you will also learn about Global / Autoload scripts.
Tags: Godot, Godot 4, Godot 4.4, Godot 4 tutorial, Godot Engine, Godot tutorial, GDScript, Godot autoload, Godot global script, Godot scripting, Godot singletons, gamedev, game development, game programming, indie game, indie dev, programming tutorial, coding tutorial, checkpoint, checkpoint system, respawn, respawn points, save point, save system, save and load, game progress, 2D platformer, platformer, 2D game, platformer game, game mechanic, game design, tutorial, beginner
As Thanks, Enjoy this Steam Key for Vylan!
EPLVV-A8W4T-Z88Z5
En este video hago un repaso de todos los nodos 2D en godot. Aquí os dejo los enlaces que menciono en el video:
Paquete de sprites: https://pixelfrog-assets.itch.io/pixel-adventure-1
MultimeshInstance: https://youtu.be/mscJW51dotE
Skeleton2D: https://docs.godotengine.org/e....s/4.x/tutorials/anim
NavigationRegion2D: https://docs.godotengine.org/e....s/4.x/tutorials/navi
BackBufferingCopy: https://www.youtube.com/watch?v=NkzL7eUib18
Video en el que me inspiro: https://www.youtube.com/watch?v=22VYNOtrcgM&t=481s&pp=ygURZXZlcnkyZG5vZGUgZ29kb3Q%3D
Capitulos:
00:00 Introducción
00:25 Paquete de Sprites
00:36 Node2D
00:43 Tilemap
01:21 CharacterBody2D
01:30 CollisionShape2D
01:41 AnimatedSprite
02:32 Camera2D
02:54 CollisionPolygon2D
03:09 ParallaxLayer
03:21 DirectionalLight2D
03:31 Sprite2D
03:45 PointLight2D
04:02 LightOccluder2D
04:20 CanvasModulate
04:30 RigidBody2D
04:51 StaticBody2D
05:09 AnimatableBody2D
05:29 Line2D
05:47 Marker2D
06:03 DampedSpringJoint2D
06:21 GrooveJoint2D
06:31 Pinjoint2D
06:40 CPUParticles2D
07:03 GPUParticles2D
07:21 Area2D
07:48 AudioStreamPlayer2
08:04 AudioListener2D
08:15 BackBufferCopy
08:32 CanvasGroup
08:42 MeshInstance2D/ MultiMeshInstance2D
09:01 Path2D/Pathfollow2D
09:11 Polygon2D
09:26 RayCast2D/ShapeCast2D
09:45 RemoteTransform2D
09:58 VisibleOnScreenNotifier2D/VisibleOnScreenEnabler2D
10:19 Skeleton2D Physical/Bone2D
10:32 Navigation Region/Link/Obstacle 2D
¿Qué pasa si se trabaja 100 horas en el mismo proyecto de Godot?
Adquiere el curso en Gumroad:
🎓Curso creación de juegos 3D con Godot 4:
https://germancoronelg.gumroad.com/l/ebetl
🤑Código 50% de descuento:
34RLY4D0PT3R
Adquiere el curso en Patreon:
*Estamos trabajando en hacer funcionar los códigos de descuento.
https://www.patreon.com/collection/794732
También tengo:
📎Patreon:
https://www.patreon.com/GermanCoronelG
🔴 Twitch:
https://www.twitch.tv/germancoronelg
🎞️Canal Secundario:
@germancoroneldos
Compositor effects are a relatively new feature in Godot that exposes the stages of the Godot rendering pipeline to execute arbitrary graphics code at any desired stage. Acerola will go over the basics of compositor effects, example implementations, and the doors they open up for future high fidelity graphics techniques in Godot.
---
Acerola: Technically an artist, probably not a vampire.
https://www.youtube.com/@Acerola_t
En este curso aprenderás lo básico para poder crear juegos en Godot Engine, desde que son las variables hasta como crear tus propias funcionalidades y diseñar noveles este curso cuenta con todo lo necesario para que inicies en el mundo del GameDev.
Assets
https://0x72.itch.io/dungeonti....leset-ii?download#go
Comunidad de discord:
https://discord.gg/jeQ7pfwymR
Curso de GdScript:
https://youtu.be/ZtEG2NZUHU4?si=fRmfq1EM-4n5CLd5
#gamedev #cursogodotengine #cursodeprogramacion #godottutorial
En este video, exploramos las novedades más impactantes de Godot 4.4, la actualización que eleva el motor a otro nivel. Desde mejoras visuales hasta físicas avanzadas, esta versión es un must-have para desarrolladores AAA y creadores indie.
📂 CONTENIDO DESTACADO:
➡️ Renderizado Optimizado: Sombras más suaves, SSAO mejorado y mayor eficiencia en escenas complejas.
➡️ Jolt Physics: Físicas 3D realistas y estables para juegos de alto rendimiento.
➡️ Edición Interactiva: Ajusta parámetros EN TIEMPO REAL mientras juegas.
➡️ Tooltips Inteligentes: Aprende mientras desarrollas con ayuda contextual integrada.
➡️ Navegación 3D Mejorada: NPC's más inteligentes y sistemas de audio expandidos.
💾 RECURSOS:
➡️ Descarga Godot Engine: https://godotengine.org/
➡️ Documentación Oficial: https://docs.godotengine.org/
⏱️ ÍNDICE DEL VIDEO:
00:00 - Intro y novedades generales
00:39 - Renderizado y SSAO mejorado
01:58 - Jolt Physics: físicas 3D de próxima generación
03:04 - Edición interactiva en tiempo real
03:34 - Flujo de trabajo: tooltips y cámara 3D
04:11 - Mejoras en audio, navegación y más
#godot #godot4 #godotengine #gamedev #gamedevelopment #indiedev #indiegamedev
A look at Godot's various profiling tools and the performance of different raycast methods.
This is a very detailed article about raycast performance in Godot:
https://sampruden.github.io/po....sts/godot-is-not-the
00:00 Demo project overview
01:00 The Profiler
04:25 Let's add a raycast
08:02 Other Profiling Tools
#godot
This week we take a look at five more inspiring games made in the Godot Engine.
🏆 Check out the KP40 Elite Wireless Controller (ad) ►► https://www.betop-cn.com/en/#/productPage/10
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🎮 SUBMIT YOUR HOBBY GODOT PROJECT ►► https://stayathomedev.mykajabi.....com/submit-hobby-pr
🎮 SUBMIT YOUR INDIE GAME OR PROJECT ►► https://stayathomedev.mykajabi.....com/submit-godot-pr
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I hope these games made in Godot serve as inspiration for what is possible with the game engine. Check em out and vote your favorite in the comments!
The Godot Engine is a free open source 2D and 3D game engine alternative to Unity and Unreal. Godot 4 is the current engine version and is being used by game developer studios and indie game developers alike.
Your favorite game is entered into the 2024 Godot Game Awards.
The hope is that these games & projects truly inspire anyone wanting to make games, especially with the Godot Engine, by showing what other people are creating and what is possible.
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✅ SUPPORT THE CHANNEL
https://www.patreon.com/StayAtHomeDev_
And get:
- Early access to tutorials
- Access to tutorial source files
-----------------------------------------------------------------------------------
STAYATHOMEDEV ►► https://stayathomedev.com
TWITTER ►► https://twitter.com/StayAtHomeDev
BLUESKY ►► https://bsky.app/profile/stayathomedev.bsky.social
MY ITCH.IO PAGE ►► https://stayathomedev.itch.io/
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Resources:
GODOT ENGINE ►► https://godotengine.org/
DOWNLOAD GODOT ►► https://godotengine.org/download
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00:00 1 | Nested
00:54 2 | Tyto
01:42 Sponsor | KP40 Wireless Controller
02:25 3 | Pathogenic
03:26 4 | Spooky Express
04:16 Last Week's Winner
04:29 5 | Cell Sword
05:24 Submit Your Own Godot Game
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Nested
https://store.steampowered.com/app/3752780/Nested/
Tyto
https://store.steampowered.com/app/3579340/Tyto
Pathogenic
https://store.steampowered.com..../app/3808690/Pathoge
Spooky Express
https://store.steampowered.com..../app/3352310/Spooky_
Cell Sword
https://store.steampowered.com..../app/3163320/Cell_Sw
#godot #godotengine #godot4
This week we take a look at five more inspiring games made in the Godot Engine.
🏆 Earn Money with Salad (sponsor) ►► https://bit.ly/StayAtHomeDev-Salad
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🎮 SUBMIT YOUR HOBBY GODOT PROJECT ►► https://stayathomedev.mykajabi.....com/submit-hobby-pr
🎮 SUBMIT YOUR INDIE GAME OR PROJECT ►► https://stayathomedev.mykajabi.....com/submit-godot-pr
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I hope these games made in Godot serve as inspiration for what is possible with the game engine. Check em out and vote your favorite in the comments!
The Godot Engine is a free open source 2D and 3D game engine alternative to Unity and Unreal. Godot 4 is the current engine version and is being used by game developer studios and indie game developers alike.
Your favorite game is entered into the 2025 Godot Game Awards.
The hope is that these games & projects truly inspire anyone wanting to make games, especially with the Godot Engine, by showing what other people are creating and what is possible.
-----------------------------------------------------------------------------------
✅ SUPPORT THE CHANNEL
https://www.patreon.com/StayAtHomeDev_
And get:
- Early access to tutorials
- Access to tutorial source files
-----------------------------------------------------------------------------------
STAYATHOMEDEV ►► https://stayathomedev.com
TWITTER ►► https://twitter.com/StayAtHomeDev
BLUESKY ►► https://bsky.app/profile/stayathomedev.bsky.social
MY ITCH.IO PAGE ►► https://stayathomedev.itch.io/
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Resources:
GODOT ENGINE ►► https://godotengine.org/
DOWNLOAD GODOT ►► https://godotengine.org/download
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00:00 1 | The Oily Depths
00:44 2 | Soulglass
01:30 Sponsor | Salad
02:12 3 | Smokin Potions
02:56 4 | Solitary Sentinel
03:46 Last Week's Winner
03:59 5 | Abyssal Blade
04:52 Submit Your Own Godot Game
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The Oily Depths
https://store.steampowered.com..../app/3113030/The_Oil
Soulglass
https://store.steampowered.com..../app/3504430/Soulgla
Smokin Potions
https://store.steampowered.com..../app/3433720/Smokin_
Solitary Sentinel
https://store.steampowered.com..../app/2967790/Solitar
Abyssal Blade
https://store.steampowered.com..../app/3681370/ABYSSAL
#godot #godotengine #godot4
A question as old as time, which game engine should I use, Unity or Godot? This is certainly an emotionally charged topic and one we are going to attempt as unbiased as possible to hopefully help you decide which of these game engines is right for you. We look at 6 Pros and 3 Cons of choosing the Unity or Godot game engines. We only focus on Unity and Godot in this video, if you would prefer a similar treatment for other game engines such as Unreal, GameMaker, Defold or otherwise, let me know in the comments.
*Key Links*
https://gamefromscratch.com/go....dot-vs-unity-which-t
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
*BlueSky*: https://bsky.app/profile/gamef....romscratch.bsky.soci
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Godot has two major languages it supports for scripting: GDScript and C#. But what if you wanted to write your Godot scripts in a different language? With the new GDExtension system in Godot 4+, we now have the ability add other languages. This talk will take you through the process of binding a language to Godot, using examples from Godot Dart. It will take you through some of the inner workings of GDExtensions, the pitfalls of using GDExtension to add a Script Language, and various ways for new languages to interact with core Godot features, addons, and other extensions.
---
Jeff is a former game developer, mobile engineer, and manager who now specializes in doing fun things with Dart and Flutter, including personal projects embedding Dart into game engines like Godot. At Datadog, he leads the development of several Datadog cross platform SDKs.
▶ Get Laser Files & Code : https://www.gdquest.com/library/laser_2d/
▶ *Join GDQuest's Unique Indie Gamedev Program* : https://school.gdquest.com/godot-4-early-access
▶ Raycast Study Guide : https://www.gdquest.com/librar....y/raycast_introducti
Learn how to use Raycasts and easy VFX to create a satisfying 2D Laser Beam in Godot.
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🎓 *Can't Code?* Check out GDQuest's Free App to Learn GDScript: https://school.gdquest.com/cou....rses/learn_2d_gamede
🎮 *New to Godot?* This wizard will show you around the editor! https://www.gdquest.com/tutori....al/godot/learning-pa
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🗨 You're welcome in our little community: https://discord.gg/87NNb3Z
🗨 Follow Nathan: https://twitter.com/nathangdquest
------------------------------------------
🎬 *TIMESTAMPS*
------------------------------------------
0:01: It's all over the games we love - from Zelda to Dishonoured
0:18: Grappling hooks, mining beams & teleportation markers
0:30 2 Main ingredients: Raycast + Visuals
0:55 Wait... How are we doing this?
1:21 What is a Raycast?
2:05 Follow along in the Free Library
2:20 Implement the Raycast
3:53 Draw the Beam Line
6:00 Animate the Laser Beam
6:54 Fire the Laser
7:10 Light it up - with Particle Effects
7: 30 Reproduce the Juice - VFX
7:46 Learn more about Raycasts
#godot #tutorial #laser
-------------------------------------------
*CC-BY 4.0 LICENSE*
Terms: https://creativecommons.org/licenses/by/4.0/
Attribute To: "CC-By 4.0 - GDQuest and contributors - https://www.gdquest.com/"
Discover how to create fluid, procedural tentacle animations in Godot 4 using Skeleton2D and inverse kinematics, no math skills required! In this quick tip, I'll show you my simple approach to creating Lovecraftian tentacle movements that follow arcs naturally without frame-by-frame animation.
I'll demonstrate how combining Skeleton2D with the new FABRIK (Forward And Backward Reaching Inverse Kinematics) modifier creates smooth, organic movement that responds to targets dynamically. Perfect for creature animations, tentacles, tails, or any appendage that needs natural, flowing motion.
By the end of this video, you'll understand how to:
- Set up a Skeleton2D hierarchy for procedural animation
- Implement inverse kinematics using the FABRIK modifier
- Create smooth arc movements using Path2D and PathFollow2D
- Combine these techniques for gameplay mechanics like grabbing the player
No complicated math or advanced animation knowledge needed, just Godot's built-in tools!
Get the Godot Adventure Essentials course:
🎓https://www.ludens.studio/godo....t-adventure-essentia
Get access to assets, tutorial files, and more:
👨🚀https://ko-fi.com/ludensludonaut/tiers
Learn the 12 Essential Features of Platformer Games:
📘https://ko-fi.com/s/8df29350d8
---
Chapters
00:00 - I. Introduction to Procedural Animation
00:30 - II. Tentacles for Lovecraftian Entities
00:59 - III. The No-Math Approach
01:54 - IV. Creating the Tentacle Movement
02:52 - V. Understanding Skeleton2D
03:51 - VI. Setting Up Bone Relationships
04:47 - VII. The Magic: Skeleton Modification Stack
05:43 - VIII. Target Node and Inverse Kinematics
06:42 - IX. Animation Principles: Movement in Arcs
07:38 - X. Creating Multiple Animations
09:07 - XI. Toggling Between Animations
10:32 - XII. In-Game Implementation
11:31 - XIII. Procedural vs. Keyframed Animation
12:31 - XIV. Smoothing Out the Curves
13:30 - XV. Conclusion and Next Steps
Ho creato il mio primo videogioco su Godot, comparandolo poi col programma che uso principalmente ovvero unity.
riuscendo a scoprire il motivo nascosto per cui sia il terzo engine più usato al mondo
🔵Entra nel server discord!
https://discord.gg/Cgs3Je945q
📷Seguimi su Instagram
https://www.instagram.com/genialbuilder/
🧡Ricordati di iscriverti al canale e di lasciare like
https://www.youtube.com/@genia....lbuilder?sub_confirm
📌Timestamps
0:00 Intro
0:25 Il Tutorial
1:37 La Programmazione
2:59 Inizio Del Gioco
4:30 Il Player
5:46 Play Test
7:04 La Pista
8:15 Miglioramenti
9:33 Menu e Suoni
10:39 Unity o Godot?
I'm building an advanced AI system to drive agent behaviors in games I create in Godot. I started with Goal-Oriented Action Planning (GOAP), which is known for creating realistic NPCs, and extended it to become more flexible and easier to work with. Now I can create complex, immersive agent behaviors. Soon I'll be releasing the framework as a Godot addon, so stay tuned!
Background music: Smooth and Cool by Nico Staf
Assets: Goblin by by marianofer1996 on SketchFab and other scenery sourced from BlenderKit
Links to other projects shown:
- A simple GOAP implementation in Godot:
github.com/viniciusgerevini/godot-goap
- A nice visual demo:
reddit.com/r/godot/comments/xgrk0g/goap_goaloriented_action_planning_is_absolutely/
#gamedev #godot #ai #gameai #devlog #games
Mirror was an open source Godot Engine powered attempt to create an open alternative to UEFN or Roblox. Not the usage of "was", that is because Mirror Engine made the decision to dump the Godot game engine and have completely rewritten the game engine to work on top of a different open source game engine.
*Key Links*
https://gamefromscratch.com/mi....rror-v2-completely-r
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
*BlueSky*: https://bsky.app/profile/gamef....romscratch.bsky.soci
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¡Bienvenidos a mi canal de desarrollo de videojuegos! En este emocionante episodio, les mostraré cómo comencé mi viaje en el mundo del desarrollo de videojuegos utilizando la poderosa herramienta de código abierto: Godot Engine.
Acompáñenme mientras les guío a través de mi proceso inicial de aprendizaje con Godot, desde la instalación y configuración inicial hasta la creación de mi primer proyecto de juego. Descubriremos juntos las características clave de Godot que lo convierten en una opción increíble para desarrolladores de todos los niveles de experiencia.
Exploraremos cómo Godot simplifica el desarrollo de videojuegos con su intuitivo editor visual y su flexible lenguaje de programación, permitiéndonos dar vida a nuestras ideas de manera rápida y eficiente.
Además, compartiré algunos consejos y trucos que he aprendido en mi viaje personal con Godot, así como recursos útiles para aquellos que están dando sus primeros pasos en el desarrollo de videojuegos.
¡Prepárense para inspirarse y motivarse mientras descubrimos juntos el apasionante mundo de la creación de videojuegos con Godot Engine!
No olviden suscribirse para más contenido de desarrollo de videojuegos y dejar sus comentarios y preguntas para que podamos seguir explorando juntos. ¡Nos vemos en el siguiente episodio!