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Welcome to the second episode of our action/adventure game series! This is a beginner friendly series that will teach you the how to create your very own games by creating a 3D game inspired by The Legend of Zelda: Ocarina of Time!
In this episode we go over the syntax and basic rules of code by dissecting the player script we created last episode. This will give us a solid foundation we can use to move more quickly in the next set of episodes and see more of our Zelda-like game come to life!
Ready to try this for yourself? Check out the companion page on our website: https://playableworkshop.com/a....ction-adventure-seri
Like what we're doing? Support us! https://www.patreon.com/playableworkshop
Godot Engine: https://godotengine.org
Join our Discord: https://discord.gg/ZYtU7hhZW9
Support us on Patreon: https://www.patreon.com/playableworkshop
Jack's Channel: @JackSather
Nick's Website: https://nick-glenn.com
0:00 Intro
1:29 Comments
2:35 Debugging: Not if, but when
5:41 Syntax Highlighting
6:55 Keywords
7:29 A grammar-based approach to learning code
7:38 Literal expressions
8:16 Classes
8:54 How classes extend each other
10:54 How we store information in our game
12:44 Variables
13:35 Properties
15:03 Constants
15:14 Functions
16:26 Overriding Node's _ready function
17:22 The pass statement
17:33 Function calls
18:10 Lookup Expressions
18:17 Printing to the console
19:19 Returning values from our functions
23:51 Passing values to our functions
26:04 Getting back to rebuilding our script
27:04 _process() and _physics_process()
30:16 if Statements
30:39 Logical not Expressions
32:03 Assignment Statements
32:41 Additive Assignments (and other operators)
33:43 Our next if statement: Jumping
34:56 Binary expressions and logical and
36:12 Selector expressions
36:37 Getting the player's movement input
36:47 Talking about vectors for a moment
37:54 Integrating player input to move the character
39:21 Else statements
40:19 The move_toward function
41:05 Outro
I go over lessons learned from participating in 25+ jams with Godot, primarily for the Godot Wild Jam.
https://itch.io/c/3319934/game-jam-titles
This will briefly touch on scoping, designing, development, production, motivation management, and team management.
Не забудь подписаться и поставить лайк!
Телеграм: https://t.me/ost_sergey
https://discord.gg/jxTp3WNZKA
Группа вк: http://vk.com/public_ostsergey
Собираю на церковь: http://www.donationalerts.ru/r/ostsergey
Я в вк: http://vk.com/mrostsergey
Использую для монтирования: Sony Vegas Pro
0:00 Вступление
0:25 Диздок
1:40 Вторичность идей
3:03 Выбор движка
3:52 Godot как самый первый движок
5:37 Спагетти-код
7:25 Механики и раннее добавление контента
9:54 Нейросетки и Godot
10:23 Аутсорс
12:42 Косячность Godot
13:45 Заключение
14:14 Про туториалы и свой проект
A programação é com certeza uma área vasta e que é de extrema importância para desenvolvedores de jogos dar vida aos seus jogos. Não dá para cobrir tudo que a programação possibilita em um vídeo só, então neste vídeo, você irá ver o básico da programação e as suas ideias, para dar o seu primeiro passo.
Music from #Uppbeat (free for Creators!):
https://uppbeat.io/t/ra/cold-brew
License code: JLDIVEXCQX5EBQLD
#godotengine #godot #programming #programming
I'm building an advanced AI system to drive agent behaviors in games I create in Godot. I started with Goal-Oriented Action Planning (GOAP), which is known for creating realistic NPCs, and extended it to become more flexible and easier to work with. Now I can create complex, immersive agent behaviors. Soon I'll be releasing the framework as a Godot addon, so stay tuned!
Background music: Smooth and Cool by Nico Staf
Assets: Goblin by by marianofer1996 on SketchFab and other scenery sourced from BlenderKit
Links to other projects shown:
- A simple GOAP implementation in Godot:
github.com/viniciusgerevini/godot-goap
- A nice visual demo:
reddit.com/r/godot/comments/xgrk0g/goap_goaloriented_action_planning_is_absolutely/
#gamedev #godot #ai #gameai #devlog #games
Las CONFIGURACIONES ESCENCIALES antes de EXPORTAR y PUBLICAR tu juego hecho en Godot.
Repo a rcedit:
https://github.com/electron/rcedit
GODOT para PRINCIPIANTES! (Pong)
https://youtu.be/YCTPNRw1EXo?si=6aiC1OGEFC9dMb1R
Como crear TILEMAPS en Godot (+4.3)
https://youtu.be/I_R-3QuLQMA
RAYCASTS en Godot: ¿Qué son y cómo usarlos?
https://youtu.be/87NceKI7V60
TWEENS en Godot: Cómo ANIMAR por CÓDIGO
https://youtu.be/unAj7HA1ews
Collision LAYERS / MASKS en Godot: ¡YA es hora de que los ENTIENDAS!
https://youtu.be/WmpBGQC8LY8
SEÑALES en Godot 4: todo lo que NECESITÁS SABER
https://youtu.be/ncK5VZu3M_E
¿Deberías usar TIPADO ESTÁTICO en Godot? (GDScript)
https://youtu.be/rqHrQYwvnOs
UI en Godot: crea tu INTERFAZ DE USUARIO sin morir en el intento
https://youtu.be/55U-hnUnFAY
10 TIPS INDISPENSABLES para GODOT (Parte 1)
https://youtu.be/c1ENukT67Kg?si=Pxt3oqSiI8NoW83d
10 TIPS INDISPENSABLES para GODOT (Parte 2)
https://youtu.be/CEo8sKojL1g
Godot 4 - MOVIMIENTO y ANIMACIÓN para plataformas 2D
https://youtu.be/zO0NC8Gdv0s
Probando GODOT ¿Es un BUEN MOTOR de VIDEOJUEGOS?
https://youtu.be/F7DxduuJiuE?si=7_EwlVjj0tZ83XAs
5 JUEGOS EXITOSOS hechos con GODOT
https://youtu.be/euh5g12T6Dw
DELTATIME e independencia de FRAMERATE
https://youtu.be/IpPYrfsKeCQ?si=trxAUeNPbEdMP4hd
Conseguir SPRITES gratuitos y pagos para tu JUEGO 2D!
https://youtu.be/VlrjMU-L1GA
Cómo se HACE un VIDEOJUEGO INDIE 🎮
https://youtu.be/gcB4qFb49HM
VECTORES en el DESARROLLO de VIDEOJUEGOS
https://www.youtube.com/watch?v=Sjmb52qFkJo&t
PRODUCTO PUNTO en videojuegos
https://youtu.be/tNJLlDqyRXw?si=YRDTLXfYipT2z9w4
Instagram | https://www.instagram.com/indierama.gamedev/
Ho creato il mio primo videogioco su Godot, comparandolo poi col programma che uso principalmente ovvero unity.
riuscendo a scoprire il motivo nascosto per cui sia il terzo engine più usato al mondo
🔵Entra nel server discord!
https://discord.gg/Cgs3Je945q
📷Seguimi su Instagram
https://www.instagram.com/genialbuilder/
🧡Ricordati di iscriverti al canale e di lasciare like
https://www.youtube.com/@genia....lbuilder?sub_confirm
📌Timestamps
0:00 Intro
0:25 Il Tutorial
1:37 La Programmazione
2:59 Inizio Del Gioco
4:30 Il Player
5:46 Play Test
7:04 La Pista
8:15 Miglioramenti
9:33 Menu e Suoni
10:39 Unity o Godot?
Si pensás que Godot solo sirve para 2D, hoy te traigo 5 juegos 3D que demuestran el verdadero potencial del motor.
10 ESTILOS DE ARTE para NO ARTISTAS en videojuegos
https://youtu.be/5K5nVWZZWCs
El CÓDIGO de tu juego NO tiene que ser PERFECTO
https://youtu.be/zYOhkumfGF0
Los SECRETOS de Alva Majo para un buen GAME FEEL
https://youtu.be/u3XrFoxYSBE
TWEENS en Godot: Cómo ANIMAR por CÓDIGO
https://youtu.be/unAj7HA1ews
10 TIPS INDISPENSABLES para GODOT (Parte 1)
https://youtu.be/c1ENukT67Kg?si=Pxt3oqSiI8NoW83d
10 TIPS INDISPENSABLES para GODOT (Parte 2)
https://youtu.be/CEo8sKojL1g
Godot 4 - MOVIMIENTO y ANIMACIÓN para plataformas 2D
https://youtu.be/zO0NC8Gdv0s
Probando GODOT ¿Es un BUEN MOTOR de VIDEOJUEGOS?
https://youtu.be/F7DxduuJiuE?si=7_EwlVjj0tZ83XAs
5 JUEGOS EXITOSOS hechos con GODOT
https://youtu.be/euh5g12T6Dw
Conseguir SPRITES gratuitos y pagos para tu JUEGO 2D!
https://youtu.be/VlrjMU-L1GA
Cómo se HACE un VIDEOJUEGO INDIE 🎮
https://youtu.be/gcB4qFb49HM
VECTORES en el DESARROLLO de VIDEOJUEGOS
https://www.youtube.com/watch?v=Sjmb52qFkJo&t
PRODUCTO PUNTO en videojuegos
https://youtu.be/tNJLlDqyRXw?si=YRDTLXfYipT2z9w4
Instagram | https://www.instagram.com/indierama.gamedev/
Hello! This is a tutorial on how to make a isometric tilemap in Godot 4. Specifically, I show how to draw a basic tileset, set it up in Godot, create a basic isometric player controller, and finally how to auto generate collisions. Here's a link to the git repository containing the project's source code: https://github.com/DevPoodle/y....t-example-projects/t
If you want to download a premade isometric tileset, Kenney.nl has some good free options: https://kenney.nl/assets?search=isometric&sort=update.
Chapters:
0:00 Intro
0:41 Drawing a tileset
2:59 Setting up the tilemap
5:30 Creating a basic top-down player
7:48 Automatically generating collisions
9:06 Outro
Thanks for reading the description and thanks for watching the video.💖
Полный курс по GODOT 4: https://stepik.org/a/137222?utm_source=youtube
Исходный код игры: https://github.com/drxwat/godot-invaders
Ветка с улучшениями игры (от подписчиков): https://github.com/drxwat/godot-invaders/tree/art-improvements
Русскоязычные Сообщества Godot:
Cообщество в Telegram: https://t.me/godot_engine
Cообщество в Discord: https://discord.gg/W4MU79hGwY
VK GODOT ENGINE | Clickteam Fusion https://vk.com/game_constructors
VK Godot на русском https://vk.com/godot_rus_docs
VK Godot Engine https://vk.com/godot_engine
Мои сообщества и соцсети:
Канал в Telegram: https://t.me/frontend_pashtet
Discord сервер: https://discord.gg/tJxdsvHtBX
Boosty: https://boosty.to/frontend_pashtet
Twitch: https://www.twitch.tv/frontend_pashtet
Таймкоды:
00:00:00 Чему ты научишься
00:00:57 Создание нового проекта
00:01:42 Где брать графику для игры
00:01:56 Знакомство с интерфейсом Godot
00:02:55 Создание первой сцены
00:03:22 Настройка разрешения игры под NES
00:03:55 Выбор сцены по умолчанию
00:04:16 Настройка рабочего разрешения
00:04:58 Настройка растяжения окна игры
00:05:47 Добавляем повторяющийся фон
00:08:55 Настраиваем проект под pixel art
00:10:50 Создаем сцену космического корабля
00:13:24 Добавляем корабль на сцену игры
00:14:00 Добавляем невидимые стены
00:15:40 Создаем сцену врага
00:17:40 Добавляем первый скрипт и заставляем корбаль двигаться
00:23:06 Добавляем стрельбу ракетами
00:29:50 Вкладка Remote для изучения структуры игры во время работы
00:30:20 Уничтожение ракет при выходе за экран
00:32:47 Слои и маски коллизий
00:35:02 Уничтожение ракеты при попадании
00:37:38 Уничтожения врага при попадании ракеты
00:38:51 Движение врагов
00:53:54 Добавляем вражеские пули
01:04:03 Добавляем UI/HUD
01:10:23 Автозагрузка скриптов и Шина событий
01:14:08 Счетчик очков
01:16:35 Счетчик жизней
01:23:55 Интерфейс экрана Game Over
01:32:45 Как дальше изучать Godot
Definitely make my top 10 list of favorte songs EVER. ^.^
Also, I chose this picture of Godot insted of him drinking coffee because... well 'cause I wanted to. xD
I mean, WHO can resist this smile? (I know I can't) :]
**DOWNLOAD THIS SONG**
Here are two links to download this song, courtesy of gamingfreak2:
http://www.megaupload.com/?d=TYL4P45W
http://www.zshare.net/download/51422331b7d42b15/
Are you ready to level up your visual effects in Godot? In this tutorial, I’ll show you how to create breathtaking 3D Earth effects, perfect for cinematic shots, sci-fi environments, and dynamic game scenes.
3D Stones/Rocks (Free):
https://sketchfab.com/3d-model....s/stylized-rocks-sto
Textures (Free):
https://drive.google.com/drive..../folders/1I7tCc8M4us
Decal Shader (Free):
https://godotshaders.com/shade....r/decal-shader-simil
★Chapters★
00:00 Intro
01:39 The plan
02:39 Spikes
21:25 Floor Marks
31:06 Debris
43:22 Dust Smoke
45:25 End Result
-----------------------
My Patreon: https://www.patreon.com/Le_Lu
My Store: https://leluvfx.gumroad.com/
Join my Discord: https://discord.gg/9KfjA7E8yf
My Twitter: https://twitter.com/Le_x_Lu
My Reddit: https://www.reddit.com/user/Le_x_Lu/
-----------------------
CREDITS:
Avatar ☆ The Last Airbender Theme ☆ Epic Rock Version ☆ Bladevings ☆
https://www.youtube.com/watch?v=wxSEMvaTqso
Bladevings
https://www.youtube.com/channe....l/UC6NBKukGfJyEwFHjn
© Jeremy Zuckerman
℗ Bladevings
Thanks
★☆★☆★☆★☆★
#godot #godotengine #gamedev #godot4 #vfx #visualeffects #stylized #tutorial #earth #3D
🕹️ Purchase Gunforged on Steam! https://store.steampowered.com..../app/2258480/Gunforg
Learn Godot with my Udemy courses!
🌐 https://godotcourses.com
📖 Online Multiplayer Course: https://www.udemy.com/course/c....reate-a-complete-onl
📖 C# Course: https://www.udemy.com/course/c....reate-a-complete-gri
📖 Survivors Course: https://www.udemy.com/course/c....reate-a-complete-2d-
📰 Sign up for my newsletter: https://firebelley.com
🎮 Pick up one of my games:
https://store.steampowered.com/search/?sort_by=_ASC&developer=Firebelley
https://store.steampowered.com..../app/1330940/Sword_S
https://firebelley.itch.io/sword-slinger
➡️ Follow me on X (Twitter): https://x.com/firebelley
➡️ Steam: https://store.steampowered.com..../search/?developer=F
➡️ Itch.io: https://firebelley.itch.io/
Music provided by TheRelaxedMovement.
Check it out here: https://www.youtube.com/c/TheRelaxedMovement
© Henry Keate t/a TheRelaxedMovement. All Rights Reserved
#godot #gamedev
A look at Godot's various profiling tools and the performance of different raycast methods.
This is a very detailed article about raycast performance in Godot:
https://sampruden.github.io/po....sts/godot-is-not-the
00:00 Demo project overview
01:00 The Profiler
04:25 Let's add a raycast
08:02 Other Profiling Tools
#godot
En este video, exploramos las novedades más impactantes de Godot 4.4, la actualización que eleva el motor a otro nivel. Desde mejoras visuales hasta físicas avanzadas, esta versión es un must-have para desarrolladores AAA y creadores indie.
📂 CONTENIDO DESTACADO:
➡️ Renderizado Optimizado: Sombras más suaves, SSAO mejorado y mayor eficiencia en escenas complejas.
➡️ Jolt Physics: Físicas 3D realistas y estables para juegos de alto rendimiento.
➡️ Edición Interactiva: Ajusta parámetros EN TIEMPO REAL mientras juegas.
➡️ Tooltips Inteligentes: Aprende mientras desarrollas con ayuda contextual integrada.
➡️ Navegación 3D Mejorada: NPC's más inteligentes y sistemas de audio expandidos.
💾 RECURSOS:
➡️ Descarga Godot Engine: https://godotengine.org/
➡️ Documentación Oficial: https://docs.godotengine.org/
⏱️ ÍNDICE DEL VIDEO:
00:00 - Intro y novedades generales
00:39 - Renderizado y SSAO mejorado
01:58 - Jolt Physics: físicas 3D de próxima generación
03:04 - Edición interactiva en tiempo real
03:34 - Flujo de trabajo: tooltips y cámara 3D
04:11 - Mejoras en audio, navegación y más
#godot #godot4 #godotengine #gamedev #gamedevelopment #indiedev #indiegamedev
En este curso aprenderás lo básico para poder crear juegos en Godot Engine, desde que son las variables hasta como crear tus propias funcionalidades y diseñar noveles este curso cuenta con todo lo necesario para que inicies en el mundo del GameDev.
Assets
https://0x72.itch.io/dungeonti....leset-ii?download#go
Comunidad de discord:
https://discord.gg/jeQ7pfwymR
Curso de GdScript:
https://youtu.be/ZtEG2NZUHU4?si=fRmfq1EM-4n5CLd5
#gamedev #cursogodotengine #cursodeprogramacion #godottutorial
Godot es un motor de videojuegos que durante mucho tiempo ha estado infravalorado, pero después de pasar un mes y medio migrando mi juego, aquí he descubierto que tiene cosas realmente interesantes. Por lo que hoy voy a compartirlo con todos vosotros :D
📂ASSET NV File System: https://godotengine.org/asset-library/asset/2228
🧾ASSET Orchestatror: https://godotengine.org/asset-library/asset/2095
MIS JUEGOS Y REDES SOCIALES:
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🔴Code Cadima: https://gamejolt.com/games/CodeCadima/550090
🟢Stellar Price: https://kickcreator.itch.io/stellar-price
------------------------------------------------------------------------------------------------------------------------------
🟦Twitter: https://twitter.com/kickcreator_dev
⬛TikTok: https://www.tiktok.com/@kickcreator_dev?lang=es
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MUSICA:
--------------------------------------------------------------
♪ Affogato (Prod. by Lukrembo)
Link : https://www.youtube.com/watch?v=YTUF1o9Sf3E
--------------------------------------------------------------
CAPÍTULOS:
00:00 - Intro
00:21 - Transparencias
00:46 - Importar vectores
01:25 - Pesa muy poco
01:48 - Sistema de animaciones
02:20 - Assets gratis
02:46 - Es acogedor y customizable
03:18 - Importar archivos de Blender
03:45 - Escenas dentro de escenas
04:20 - Conclusión y final
Log.gd is a drop-in print(...) replacement that formats and colorizes Godot data structures. It is focused on readable output and ergonomic call-sites.
We'll look at how this addon was implemented (spoiler alert, we wrap print_rich(), branch on the passed object type, and recurse!).
We'll see some of Log's features, including colors, supported data structures, spaces between arguments, not printing a million-billion items in your lists, and prepend the module and line-number in the output.
We'll look at some limitations, such as term-colors and the lack of a call-stack in production builds and threads.
We'll dream about future work and hope to inspire fancy versions of Godot's built-in print functions.
For the sticklers out there, I'll also mention that yes, you should be using the debugger, not print statements, to debug your code. But, you'll see that you still want a nice looking log when you run your game.
You can find more on Log.gd here: https://russmatney.github.io/log.gd/
Buenas, ya ha pasado un buen tiempo desde mi último devlog y con la de cosas que han ocurrido últimamente, creo que va siendo hora de que nos pongamos al día, y les cuente como fue todo el proceso de migrar mi juego a GODOT.
🧾Tutorial del jugador en GODOT: https://www.youtube.com/watch?v=A3HLeyaBCq4&t=445s
⭐Tutorial de shaders: https://www.youtube.com/watch?v=1pJyYtBAHks
🚀Pagina de shaders: https://godotshaders.com/shade....r/gaussian-blur-func
MIS JUEGOS Y REDES SOCIALES:
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🔴Code Cadima: https://gamejolt.com/games/CodeCadima/550090
🟢Stellar Price: https://kickcreator.itch.io/stellar-price
------------------------------------------------------------------------------------------------------------------------------
🟦Twitter: https://twitter.com/kickcreator_dev
⬛TikTok: https://www.tiktok.com/@kickcreator_dev?lang=es
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MUSICA:
--------------------------------------------------------------
♪ Affogato (Prod. by Lukrembo)
Link : https://www.youtube.com/watch?v=YTUF1o9Sf3E
--------------------------------------------------------------
CAPÍTULOS:
00:00 - Intro
00:21 - Lo que sucedió
01:03 - Programando el JUGADOR
04:16 - Programando los ORDENADORES
06:23 - Conclusión
07:45 - Final
Follow along as we understand all the physics behind how to make our very own raycast car vehicle in Godot.
Part 1 of probably 3 or 4.
This first part we'll create the raycast suspension's of the car and explain all sorts of problems and glitches you might find along the way.
As well as some helpful tips on how to calculate the damping ratio.
Wolfram alpha formula:
d=z(2Sqrt[k*m]), z=0.1, m=1, k=100
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Want to support me?
🌐 Patreon: https://www.patreon.com/Octodemy
Project source files: https://www.patreon.com/posts/....raycast-car-1-127346
····················································································
#godot4 #godot #godotengine
#godot4.4 #godot3d #raycast
CHAPTERS:
0:00 Intro
0:22 How springs works
1:41 Raycast car
3:33 Raycast spring script
8:01 Wheels
10:10 Calculating damping ratio
10:48 Dynamic raycast, custom pull force